If anybody has checked my Patreon in the past day or so, you may have noticed my first post about the Anthro Asset Pack -- in that post, I only showed off one of the possible male wolf characters that can be generated at present, but here, I demonstrate all 24.
Of course, I also mentioned there that while the layers are good, the current palette needs some serious work if it's going to be compatible with the Hue-Saturation workflow used to recolor assets in RPG Maker and a number of other modern toolkits. If you didn't know that, now you do.
The issue is that some of the shading only works in this palette because it's custom chosen to work in this palette, and for a generic asset, that just isn't a viable path. I'll need to adjust the current palette in a few ways, but primarily I need to make sure the lightness value of each color lines up to work together well.
In fact: that is one of today's two projects. I'm loading up the working file to make sure that I never use saturation to change how bright or dark something looks when I should be using value. Right now, when converted to value, there's far too much dark coloring that bleeds together, and the darkest shade can actually start glowing in certain hues.
All work and assets in this post are 100% copyright 2016-2019 Kharon Alpua (myself) and are released under a CC-BY license. The current version on display is not in a usable state for games, but may be used as a placeholder if you truly want.
Support my work on Patreon! For $10 a month or more, you will gain access to the resource files (PSD and otherwise) for the Anthro Asset Pack as they are published, to help me get them tested in production environments.