Welcome to Inkbunny...
Allowed ratings
To view member-only content, create an account. ( Hide )
Is This The Space War?
« older newer »
IGAKattack's Gallery (457)

This is why I hate vectors...

set default image size: small | medium | wide
So many circles... Haha... HAHAHA.

Ok, so what with all this fiddling around in Flash/Animate lately, I may have gone a little stir crazy trying to figure out how the layout of the YT-2400 should work for a modular design... again.

It kinda dawned on me that these rounded ships are like the Dejarik table... so... you can see how I went crazy here. O.o

So... I keep trying to picture it like... a modular, round grid... but certain segments, like the engines, the central core/gunwells and the cockpit, can't be changed, leaving the rest of the saucer-shaped hull open for customisation...

It's madness I say! D8

But that's the thing that always stuck with me about the Millennium Falcon; Han made a lot of special modifications himself!

So I've always hated how every YT-1300 is basically just the Falcon... when it could be as easy as handing the player a stock model YT-1300 (or in this case, the YT-2400), but the catch is that you just get the outward cosmetic item for your ship; internally, and functionally, it will not BE the "hero ship" until you've played through the game and acquired all the right upgrades and modules... the point being THAT is where it becomes a GAME. Open to the player to find all the upgrades they want, to tailor the ship to their specific play style; a merchant ship needs more cargo space than a combat ship, for example. A bounty hunter may require some kind of prison cell area to keep their bounties... at least, those who bring them back alive... if you wanted more guns, then you might have to sacrifice a slot in another grid... and how will you outfit YOUR starship when you have a limited amount of slots...?

And when you want to change your ship from something like the Falcon, or the Outrider, to a different ship entirely? Well, functionally, that different ship design, whether larger or smaller, operates on the same basic concept. Internal and external components become a cosmetic choice more than anything.

Or I've just gone crazy. O_o

space 4,276, concept 1,174, star wars 672, spaceship 451, vectors 44
Type: Picture/Pinup
Published: 1 year, 2 months ago
Rating: General

MD5 Hash for Page 1... Show Find Identical Posts [?]
2 favorites

BBCode Tags Show [?]
New Comment:
Move reply box to top
Log in or create an account to comment.