Hmm. This is becoming somewhat more complicated than anticipated... I am thinking, in particular, of parts like the gunwell. The Falcon has them a very particular way, but I'm not sure that the Outrider was designed with that thought in mind, as most iterations of the ship seem to have the turrets designed to operate differently.
Also, I put in some thought as to the size of the doors, in relation to being able to actually FIT cargo through them. You probably can't tell that is Fox McCloud, as a placeholder, standing beside a loaded hover dolly. With that large cargo container able to fit through the whole circular tube corridor thing in the middle... that was when I realised the rear cargo compartments would also need larger doors, haha.
I'm thinking one of those squares on the floor is a cargo lift, because let's be practical here, you aren't goinf to load up one crate at a time, now, are you? Haha.
I'm improvising heavily for this interior, and I'm STILL not sure that I even have the scale remotely correct. Oh well. It's still fun!
My goal was to just try and figure out how the ship was designed to be modular... but... well... I'm not very organised, and haven't been naming any of the objects, so they are all just called "Cube.003" and so on, hahaha!
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6 years, 5 months ago
10 Nov 2017 12:48 CET
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