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LockedDoor

Monster Way Interface Changes

To be compatibility with everyone's version of Flash Studio we have to reuse the assets. That means standard buttons and the sprites will no longer be clickable. However don't worry about various menus and the content you normally saw by clicking the sprites because they've been moved around so nothing is getting cut out of the game.

The Notice box, completion percentages and the date part of the Time box are being removed from the interface to shuffle everything around and make more space. Notices will now appear in the dialogue text so don't just skip it the first time or you'll miss it. Completion percentages can be found in the menus as per usual, it wasn't helping anything with them being on screen anyway. The date is still in the menu and it says the date and day of the week as a title card when it passes midnight.

The curtain is going. Life values appear in the dialogue text when they are changed and can be looked up in the menus. Same for completion values.

There will be around 6 options max in a page but there will also a previous and next page button to cycle through the option by changing the text in the 6 available options.

As requested METAL will replace the Talk/Examine/Use buttons, which will make walking a 2 step process. Instead of clicking each direction on by one you can select the location you want from the menu and they will make their way over to that location automatically traversing everything in between on their way.

Screen size will be 800x400 at the moment. Most likely it will never be a FIAR 400. It would just be for aesthetic purposes anyway as the file size might be too large. Though with it split up into different characters it's unclear how much data that would save.

The "Continue->" button will be replaced by "->" & ">I" where the left button is the next page "continue" function and the right is the final page in branch "skip" button.

And finally the dialogue box is 1 line longer to compensate for the extra row of buttons which also means a lot of the dialogue will have to shuffle along but that makes branches shorter so it's all good.
Viewed: 26 times
Added: 6 years, 9 months ago
 
JohnSamer98
6 years, 9 months ago
this could quite plausibly be a FIAR 400 just on the dimensions of the interface alone.
Interestingly it would mean the overview world would the same size as the conversation sprites so it would actually reduce sprite count cause you wouldn't need both.
ZhuXiao
6 years, 9 months ago
not exactly but hey
DLish
6 years, 8 months ago
i love the new look
Tyranid
6 years, 8 months ago
and then...
ZolaDole
6 years, 8 months ago
mrgm
NomyNoms
6 years, 6 months ago
it really works.

that explains why everyone has copied it.
BredUndZurbMon
6 years, 6 months ago
i didn't think it would work but it did.

shame you haven't finished all 90 projects.
TheCreepingGecko
6 years, 4 months ago
they've barely finished 1
PeteyWave
6 years, 5 months ago
will we ever finish this
TheWispyOracle
6 years, 5 months ago
that
DavidusSnake
6 years, 4 months ago
it's good we have a direction now though
RubberJohn
6 years, 4 months ago
update
TheCreepingGecko
6 years, 4 months ago
yes. post it to inkbunny.
TetsujinShi
6 years, 4 months ago
when will we ever
RobotSue2
6 years, 4 months ago
i'm still hyped despite the lack of progress
Evolve
6 years, 4 months ago
well it died
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