For the new year, I'm going to try to do at least one small bit of content for Redscale's every day (M-F, excluding holidays and vacation). Those of you with access to the Pending Version should see it update at least once a day, the rest of you will get it in the form of monthly roll ups. (If there's a bad bug, you may get a bit of it early along with the fix.)
The goal is to keep it to small, manageable chunks. A new enemy type, for example, might end up taking a week or more altogether, especially if it can be enslaved. But if I can get in a couple sex scenes or a flavor dialog it counts as a successful day.
I've been thinking about doing this for a while, but the new year is as good an arbitrary reason as any to start attempting it.
This may actually slow down my progress on some of the more complex systems I've been tinkering at adding, as I'm diverting every day to make actually stuff you can play with. But honestly a lot of the systems in place are heavily under utilized and simply want for more content to make them shine.
Current status as of 1/30: Updated Pending Version 16 of 19 days.
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7 years, 3 months ago
04 Jan 2017 23:16 CET
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