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frostcat

Kitty Rant Question

Why do I have to buy a eighty-seven thousand computer in order to record a game with a decent connection without losing frame rate?  Note "record" not "stream."  That I would need a hundred fifteen thousand for the upgrade...BY ITSELF!

*exaggerating but you get the idea*

-Frostcat
Viewed: 28 times
Added: 7 years, 4 months ago
 
caramelthecalf
7 years, 4 months ago
I used to stream.  The single computer doesn't like running two complicated things at the same time. It's possible to stream with two medium power computers.  One for playing, the other computer for capturing the video and streaming.
frostcat
7 years, 4 months ago
Interesting idea.  I'm surprised that I'm getting legit answers :P  Thanks for the response. *noses*
Raverwolfboi
7 years, 4 months ago
My advice would be to try and build your own. I built mine primarily for gaming, and it runs smoothly on even some of the bigger memory hoggers, and it only cost... maybe 1200? build it yourself man, it'll save you alot, and you can learn somethin new :3
frostcat
7 years, 4 months ago
That does sound like an interesting project to do next year.  Just need to find the proper shell and components for the computer to properly run.  So I'll take that into consideration. Thankies *noses*
BunnyFoxglove
7 years, 4 months ago
You need to have a separate SSD where your recorded data will be written to. I'm assuming you're saving it as raw avi format, which is absolutely massive in size. The issue most people run into doing this, is that writing that much information while trying to read from the same drive, or just writing it to a slower HDD, it bottlenecks.

When you're streaming, you're not usually saving the raw avi to the hdd, it's doing a conversion to a much smaller format, and sending it through the internet. Even if you do save it, it's a lot smaller, and doens't cause the same bottleneck read/write issues.
EricAdler
7 years, 4 months ago
Bunny's got some good ideas there, you need to look at the 'throughput' speeds for playing the game and recording the game, and the throughput speed for recording needs to exceed the throughput speed for playing.

I almost wish this were like the Engineering site I frequent, where I can flag a response as a "Good Answer" so it gets highlighted in the thread.
BunnyFoxglove
7 years, 4 months ago
I do streaming, and recording for Youtube. I've tried various programs, and run into these problems before. You can get away with it sometimes on a fast HDD, provided it's almost empty. Most times, it's just easier to save with some compression. The biggest problem is that people are trying to save uncompressed avi format for HD resolutions. It's a LOT of data.

When I record for youtube now, I save as mp4, and downscale to 720p. It's not as clean as, but it works for me.
frostcat
7 years, 4 months ago
That would be a fun addition to add to the site. :P
BunnyFoxglove
7 years, 4 months ago
I did some playing around with settings in OBS, and I got it to record locally at 1080p, on my HDD. No frame loss. If you're interested in that you can hit me up in a PM or something, and maybe I can help you with some settings.
frostcat
7 years, 4 months ago
I have heard about OBS and just recently download the program.  In fact
RocktheBull
RocktheBull
uses the same program for his art and gaming on picarto the stream runs beautifully.
ShanetheFreestyler
7 years, 4 months ago
I used to be able to stream with a PC that'd be considered absolutely horrible by today's standards! Of course, it wasn't a shitty PC at the time, this was a little over a decade ago.

It was a Dell Dimension 5600(?):
512 MB RAM, (that's right! Not even 1GB!)
Single-core, hyper-threaded, 32-bit Pentium 4 (can't remember speed. I think it was 1.5Ghz?)
But the one thing it had that my laptop doesn't have is a dedicated GPU! Can't remember exactly what it was, but I think it was from ATI, had either 128 or 256 MB VRAM, and supported anti-aliasing.

That was pretty much it, but it was still enough for me to stream, albeit not at the same resolution or framerate I was capturing in, but that was mainly because there wasn't any screencap software at the time that supported HD and 60fps captures as far as I know, let alone streaming services; and even if they could, I didn't have the bandwidth for HD streaming. Still don't because uploads here are a measly .6Mbps.

These days, standards are pretty high. You MUST be able to stream in 1080p at 60fps, and that means having a really fucking powerful PC and a shitload of bandwidth that'll cost you 10 times more than it should because American ISPs are greedy fucks who refuse to upgrade their lines to support the same speeds they have in France!

...I fucking hate my laptop. And I fucking hate AT&T!
TwoTails
7 years, 4 months ago
You don't, they're just badly programmed plus shitty hardware standards.

My PC is  a bit over a decade old, I can still record HD art streams (granted limited to about 10fps), or emulated games like playstation at 512x400 @ 30fps, or the old TV input at the full 60fps. But of course I use old encoders that had to be fast & efficient.

If they did it right they'd use time allotted system IRQs (especially frame synced) threaded in a way that simply gives more CPU/GPU cycles to higher priority programs like the recorder that could then just DMA the recent intact video frame.
Seems computers still use some shoddy program threading that can allow any random program to hog too much time.

Actually I can record my whole desktop at full color at 60fps, but that requires raw mode which would eat up 60MB/sec, I think I've done that on occasion but that fills the drive in just a few minutes x.x
unsent
7 years, 4 months ago
I built my current PC almost exactly three years ago, and I've never had much problem recording gameplay, and it was affordable.

I've since upgraded the graphics card and upgraded from W7 to W10, but at birth this baby was a 3.7 GHz six core AMD processor, with a 1GB Radeon something or other graphics card, 8 gigs of RAM, on an ASUS motherboard. It cost me 960 dollars, but that's including the fancy case, gaming keyboard, monitor, and gaming mouse because everything was done from scratch.

Recording software can screw with framerate a lot, I found Bandicam is the best really.
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