So, what's new?
SexXP: sexual actions now grant sex-based XP, which can take the place of either passing or failing to trigger level ups.
Cum limit: most sexual actions will now deplete your cum, which resets during rest/load, and grows over time as you explore.
Harem: the new harem building will convert your remaining cum into sexXP if you rest at the base it is located in. If you stock it with pawns, you will gain SexXP toward their racial leveling, which can help you work them up.
Silver tier weapons: higher level versions of many weapons in the game, using resources found in the Shadow Woods combined with silver ore (made from coins). Silver tier armors were already in the game for some time.
New verbal combat options: These options change dramatically based on who you are facing and aren't available for all foes.
Parley: attempt to reason with your opponent. May give your foe a free shot, but if they listen you can use your choice from six random Arguments drawn from your pool to persuade them away from fighting, and toward fleeing, joining you, or having sex instead. By default, you have one Argument for each stat, basically arguing how great you are. Various triggers can enable more arguments. Different foes react differently to different arguments.
Seduce: attempt to get your opponent to fuck. Most foes that agree will stop fighting at that point, or maybe even join.
Distract: A fake Parley attempt which, if successful, gives you a large position bonus but prevents further Parley or Distract attempts.
Surrender: Give yourself over to the enemy's mercy. May cause instant game over, depending on the foe.
Standard Kobolds, Lycans, and Felines have this implemented so far.
New Perks to read your foe's motives: One each under Wisdom, Charisma, Fear, and Fellowship, you need to have some success using Parley before you can unlock them. They let you estimate your progress toward convincing your foe toward various actions, with higher ranks giving more resolution.
Some base defense fights have been shifted to use single combat now, instead of mass combat. For now, use Hoard Guard for single combat, Barracks for mass combat. That is temporary, though.
Assorted other bug fixes, etc.
New combat perks have been added, and a few others rebalanced. Most now either give a +/-10% per rank to two interactions (i.e. 10% more damage, 10% of roll reduces enemy damage, 10% chance to prevent enemy's roll from counting, etc.) or 20% to one. There are ones that boost Maneuver and Defend, respectively, by 10% per rank on four interactions, but I feel this is balanced by the nature of those actions. (Position bonus can be potent, but can potentially disappear without benefit from a bad move next turn. And healing converts energy to health, which you get for free at the end of the fight anyways, and may cap at your max health anyways.) Each standard combat action now has two to boost it that apply to single combat, one under each offensive stat. Some still have mass-combat only perks as well.
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8 years ago
21 Apr 2016 01:51 CEST
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