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FeatheredAdventures

An update on things to come

I did get back from Fur The More safely and had a lot of fun.  Didn't meet any fans but I was staying low with just some local friends and relaxing after dealing with a lot of school and working on the game.  I'm curious of anyone here was a Fur the More that I might of missed.  I'm also looking into going to Anthrocon this year as well and I definitely know a good chunk of my watchers are going hopefully be there as well.  I think it would be cool to have a private discussion panel about BSC and games in general.  I'm not 100% sure if I could pull it off all things considered but perhaps if there was enough interest to do it I'm sure something cool could happen.

Anyway, I have been working hard to get Babysitting Cream up to par and with the progress I've made I feel safe divulging a few details about this particular update.  I did catch a lot of flack for stating that I've been remaking the game from scratch again but there was a reason for it.  After a year of Java classes and learning a lot of new techniques to program, I came to the conclusion that the way I had built BSC in flash was just too much of a mess to deal with.  It wasn't just the programming either, it was also the design, the grammar, and placement of all the objects.  However, I think the biggest nail in the coffin was that after buying a copy of Creative Cloud using my student discount, was that the new version of Flash CC no longer uses Actionscript 2.0 or below.

By that time I had to say fuck it.  I'm done with flash and I never want to use it again unless it has to do with small animation projects.  I was never able to figure out how to fix the problem with saving your game and now that I'm forced to learn AS 3.0 I'm just done with it.  Unfortunately the next update is not going to be a flash game anymore.  I know that's probably gonna bum a few of you out but I'm tried of hearing about how people can never save their progress and how flash keeps crashing on them, there's nothing I can do about it.

But this leads me to what I'm doing now.  For about two years I've been learning how to use other programming options.  Right now I am attempting to learn how to use Unity, which isn't that far off from using Flash (thought my only complaint is that it is a bitch to make traditional 2D games in it and I just don't know how to make good 3D Models right now).  However I know the ins and outs of a program known as "Game Maker Studio" which I've been making the new build of Babysitting Cream.  I've already got most of the written content and music uploaded and playable but I still have other things to add such as the art, the endings, and a few side events that need some work.

With everything object oriented I've been able to keep the in game scripts organized and REALLY easy to edit which means grammar has improved sharply for those who had a problem with that.  Bugs have been easier to ID as well and get fixed up.  Now this past year we have also received a lot of requests of things we should do to the game.  One of the top thing is that some events are just too random and can take away from the experience.  We've cut down on the random events and now a lot more things are accessible but there are still some events that are considered random.  Save files are a lot more easy to use this time around however you're still limited to five save files like in the flash.  Game Maker Studio really changed up it's save game policy.  It gives you more control but it insists that to load a file has to be done in game rather then loading up a file through the standard "load file" protocol.

Of course, with this now being done in something like "Game Maker Studio" this biggest change is that the game itself is unfortunately no longer going to be hosted on Inkbunny.  This is now an executable file (or an .iso file for Mac users) which needs to be downloaded in order to play.  This is probably going to be a big relief to Inkbunny itself since our game has causes this website to crash...  twice...  But that means we have to find a place to hold this game properly if we're going to give you the opportunity to download it.  We already have a couple places in mind so no worries about trying to find a solution for us.  That's all I really have to say about it right now.

I still can't give a release date yet however as there is still a lot to do.  Aval0n still has some art to work out, and I still have some more code to edit and bugs to debug.  We'll get you a date soon but until then I need to get back to some school work and keep pounding this out.
Viewed: 3,392 times
Added: 10 years, 1 month ago
 
MystBunny
10 years, 1 month ago
What I do is I upload my game to both filedropper and my dropbox, have the first wave of players download from the filedropper link so as not to use up all my dropbox bandwidth, and from then on they can download it from the dropbox link. Haven't had any issues with that plan yet.
FeatheredAdventures
10 years, 1 month ago
That's actually not a bad idea, my only worry about hosting on dropbox though is that every item that is shared has a flag on it for the purpose of reporting things that probably shouldn't be hosted on dropbox.  I have a fear I'll lose my dropbox if some a-hole on the internet tries to mess with my share because of the nature of BSC.  Thank you for the suggestion though I do appreciate it.
MystBunny
10 years, 1 month ago
Hmm.. you do seem to attract a few needy and spiteful bitches sometimes, and it would only take one. I wonder if there's a way to have two separate dropbox accounts, one dedicated to BSC
progste
10 years, 1 month ago
Sounds awesome, I can't wait to see the completed work! =)
Also, mega and torrent are useful for sharing big files, but it looks like you already have something in mind...
Ultratails42
10 years, 1 month ago
Glad to hear you had a fun time here in MD. Shame I didn't have your phone number. I did happen to be up towards the hotel when you were here early, so I might have been able to meet up briefly (Was the Tuesday of the con week).
mrmostlymittens
10 years, 1 month ago
I'm glad that BSC isn't dead.  Sorry but I've followed it for years and enjoy it (proud that I enjoy it?  ehhhh ha).  Anyway, its nice to hear that you're continuing to grow :)
buckfush1387
10 years, 1 month ago
I'm glad to hear you guys are still working on this, I thought you might have been done with it. Listen, i know you probably get fed up with this question but since you don't have a release date do have like an approximation? I mean, is it around a month from now, or six months, or a year, etc. ? If you can't/don't want to answer, sorry if i imposed.
Exelbirth
10 years, 1 month ago
Sounds like some pretty awesome changes overall.  I am pretty impressed that you guys have been keeping this thing going for so long too.
MercyAngel
10 years, 1 month ago
Let me start by saying that even with the small bit of information you gave, I'm highly intrigued. Also, I feel you are making the best decision by being extremely vague and I feel that it's a completely different mood and project altogether even if you are stating that it's just the coding/making of the game that is different in method. Keep it this way. Don't over-complicate it. Don't, for your sake, even add the option to donate. You will be opening up a bag of shit-storm of people trolling and getting butthurt like last time. I wish you guys luck with your new'ish endeavor and will be interested to see what you guys come up with
derfurguy
10 years, 1 month ago
I play BSC a lot and I NEVER, EVER had a problem. I'm just lucky I guess
Imya
10 years, 1 month ago
Thank you for the update. I am exited to see how the game will turn out. I am too thinking about two projects now related to programming. (one is Furry)
But time and the fact that I am still indecided if I learn flash to do the game or program it in c# still keeps me from putting this into reality. The concept is finished though. :)
imploder
10 years, 1 month ago
Works for me, I always downloaded the BSC flash anyway.
BlastoTheHanar
10 years, 1 month ago
I'm in no way a programer, but I've seen some really good games come from Game Maker. It's sturdy and flexible enough to be capable of making professional quality games, unlike flash, where even some of the best games can have that loose, rough, or floaty edge to them, after much effort is put into polishing the game. Sure it is possible to make a tight, stable flash game, but it's such a hassle that it's no surprise you'd rather rebuild the game from scratch with a different program instead.

As for comments on the game itself or fur meets... Nothing really left to say about a game that's been around so long, and I have no ideas of any cons I may or may not go to in the future, so this will just have to be me ranting and agreeing that flash is a pain, and it's sad how prevalent it is in everything.
mkbunny
10 years ago
Will it work on Linux?
okertaler
10 years ago
Cheers to the update, hope it works out nicely.
gintsu
10 years ago
Glad to hear you had fun on your trip. I'm so tempted to ask for a sneak peek to what the game currently looks like. As someone who has used both unity and gamemaker  i'm curious to see how the 2d models turned out. I think that I am currently mode interested in seeing how the game looks and behaves via the engine, than playing the game itself. Well it's a close 50/50.

It's been great watching both creators of the game evolve in skill both artistic and programming. I think the proof is in the previous version as well as some of your earlier work. Such as your pokemon games etc. Over time many things have changed in the game mostly visually, I can't say from my point of view that any have been bad choices. I know many fans will be upset that the game is no longer flash, but I think that the save game should make up for it. I'm quite curious to see how you will be uploading the game. I saw a previously good suggestion via the comments above. Have you also thought of torrents? Personally I would be glad to help seed.  
nekosanofthesouth
10 years ago
Hmm, guess it'll feel like a hole new game.
Stormwatch
10 years ago
That's not bad. Both Unity and Game Maker seem capable of generating multi-platform software with little effort.
roffles
10 years ago
im glad to hear an update. I come back and check this few times a week to see if there are any updates. only question I have is, that now it being a downloaded and an .exe file are you going to need an additional program to play it? or would I be able to just double click the .exe and it'll run like other games?
FeatheredAdventures
10 years ago
No, it will be it's own self contain program.  You wont have to install anything on your computer to play it.
roffles
10 years ago
awesome! thanks for replying to me :D
kabage
10 years ago
Thanks for the update and thanks for keeping at it! :-D
ElectricEel
10 years ago
Some advice from a professional software architect:

Keep the "business logic" (the part of the code that decides what is happening) split from the user interface. Let the UI send messages to the BL, and the BL to the UI. The UI is the only thing that makes decisions about the UI (what images to show, how to format them, etc.) - not the BL. Do the BL in as "neutral" a language as possible - e.g. use plain ECMAscript, not ActionScript or a specific dialect of Javascript. That way, you could do the game as an HTML5 application, a Flash app, or even a Webserver/Web Browser split. (Also, by keeping the BL split out, it becomes much easier to port the BL to C++, or C#, or full-on Java, or whatever else strikes your fancy).

Ideally, you can then create a testing harness that presents the same programmatic interface the UI does to the BL, but reads events from a file, to allow you to create a set of regression tests.

If you are interested, I can give you a bit more advice, and help on this.
shadowlife
10 years ago
BSC as a standalone shouldn't be much larger than a few megabytes, nothing anyone should really complain about these days.
Anyway keep up the good work, we all appreciate it very much.
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