I did get back from Fur The More safely and had a lot of fun. Didn't meet any fans but I was staying low with just some local friends and relaxing after dealing with a lot of school and working on the game. I'm curious of anyone here was a Fur the More that I might of missed. I'm also looking into going to Anthrocon this year as well and I definitely know a good chunk of my watchers are going hopefully be there as well. I think it would be cool to have a private discussion panel about BSC and games in general. I'm not 100% sure if I could pull it off all things considered but perhaps if there was enough interest to do it I'm sure something cool could happen.
Anyway, I have been working hard to get Babysitting Cream up to par and with the progress I've made I feel safe divulging a few details about this particular update. I did catch a lot of flack for stating that I've been remaking the game from scratch again but there was a reason for it. After a year of Java classes and learning a lot of new techniques to program, I came to the conclusion that the way I had built BSC in flash was just too much of a mess to deal with. It wasn't just the programming either, it was also the design, the grammar, and placement of all the objects. However, I think the biggest nail in the coffin was that after buying a copy of Creative Cloud using my student discount, was that the new version of Flash CC no longer uses Actionscript 2.0 or below.
By that time I had to say fuck it. I'm done with flash and I never want to use it again unless it has to do with small animation projects. I was never able to figure out how to fix the problem with saving your game and now that I'm forced to learn AS 3.0 I'm just done with it. Unfortunately the next update is not going to be a flash game anymore. I know that's probably gonna bum a few of you out but I'm tried of hearing about how people can never save their progress and how flash keeps crashing on them, there's nothing I can do about it.
But this leads me to what I'm doing now. For about two years I've been learning how to use other programming options. Right now I am attempting to learn how to use Unity, which isn't that far off from using Flash (thought my only complaint is that it is a bitch to make traditional 2D games in it and I just don't know how to make good 3D Models right now). However I know the ins and outs of a program known as "Game Maker Studio" which I've been making the new build of Babysitting Cream. I've already got most of the written content and music uploaded and playable but I still have other things to add such as the art, the endings, and a few side events that need some work.
With everything object oriented I've been able to keep the in game scripts organized and REALLY easy to edit which means grammar has improved sharply for those who had a problem with that. Bugs have been easier to ID as well and get fixed up. Now this past year we have also received a lot of requests of things we should do to the game. One of the top thing is that some events are just too random and can take away from the experience. We've cut down on the random events and now a lot more things are accessible but there are still some events that are considered random. Save files are a lot more easy to use this time around however you're still limited to five save files like in the flash. Game Maker Studio really changed up it's save game policy. It gives you more control but it insists that to load a file has to be done in game rather then loading up a file through the standard "load file" protocol.
Of course, with this now being done in something like "Game Maker Studio" this biggest change is that the game itself is unfortunately no longer going to be hosted on Inkbunny. This is now an executable file (or an .iso file for Mac users) which needs to be downloaded in order to play. This is probably going to be a big relief to Inkbunny itself since our game has causes this website to crash... twice... But that means we have to find a place to hold this game properly if we're going to give you the opportunity to download it. We already have a couple places in mind so no worries about trying to find a solution for us. That's all I really have to say about it right now.
I still can't give a release date yet however as there is still a lot to do. Aval0n still has some art to work out, and I still have some more code to edit and bugs to debug. We'll get you a date soon but until then I need to get back to some school work and keep pounding this out.
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10 years, 1 month ago
22 Mar 2014 18:50 CET
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