It's not that the idea of a moral choice system is bad. It's actually very good. But only if it's developed properly. Most games give you a black and white choice periodically that has no real impact on how the game progresses. It just alters an invisible stat. Some games do go a bit beyond this and make it impact the way NPCs interact with you, which is fine, but is really selling the system short.
First of all, morality isn't straight black and white. But games never any gray options, or the opportunity to make a good choice for the wrong reasons, or vice versa. What if the player only saved those orphans for the reward money and the chance to kill people? What if the player mercilessly slaughtered an entire group of people, fathers, mothers, teachers, etc., because they discovered said group was secretly a corrupting influence?
Second, like I mentioned, moral choices rarely ever actually affect game progression. Consider KotOR as an example. In the first game, any and all moral choices you make up until a certain point are completely irrelevant, and the one choice that does affect the ending can be reversed with ANOTHER decision a little later. It's still a very good game, but the morality system is utterly pointless. (This isn't ENTIRELY true. One evil decision on Manaan can get you banned from the planet, but it's still pointless if you finished everything beforehand).
If game developers would expand on the concept of moral choices, it could actually be pretty good.
5 years, 3 months ago
22 Aug 2013 02:24 CEST