After looking at my submissions, I realized I have a drawing for almost every single day since I joined Inkbunny, which was over two years ago. Probably more, considering all those sketch streams that I bundled together.
That's a lot of art, holy shit. I hope you guys aren't getting tired of me, haha.
Oh, and Streams start again Monday. Prices are as follows:
$5 per character B&W, $8 per character color. As an exception, colored one-character pictures are $10.
As for the second half of this journal, it concerns that whole Xbox One announcement. Sure, it's been talked about, but video games are for nerds what movies are for most other people, and those people yak on about movies endlessly without anyone demanding they stop, so fuck it.
There is a great deal of talk about how the Xbox One is poising for failure based on its features and restrictions. And there's some pushback that it isn't, as there always is, regardless of anything ever.
The thing I can definitively say is, they have poised for failure... at least in the eyes of the public. Why? Because the only relevant information we have about the system is what it won't do, rather than what it will. Now, you can say it's nostalgia to some degree, but I remember in my youth the NES and the Super NES, the Genesis and all that. And maybe even more than the systems, I remember the ad campaigns for them- they were almost minimalist in structure. All they had to talk about was what the new machine could do that the old one couldn't. Not about how much more power there was (I still don't know the numerical processing might of a Super NES, and never cared), but the results; what could be done with it. To some degree that meant better graphics, yes, but it was less about the fact that there were more pixels (and buttons and sound channels), but more about what all those pixels meant for developers: more creativity.
Fast forward to my generation's adulthood. We've got all the pixels we could never count, a bajillion buttons that we can't possibly press all of, and sound technology so wasteful they're actually using raw, uncompressed audio in some cases- which is so decadent and horribly unnecessary that I would ceremoniously dickpunch any audio hipster that claimed it was ever warranted. And yet, what's the feeling from most of the game pals from my generation? "Meh." Because the EAs of the world are creating made-to-order games based entirely on focus groups in order to nakedly grab as much money as possible (and failing to make their absurdly bloated budgets back, as Jim Sterling is unhappy to point out).
These guys don't understand. They've mistaken the currency of creativity (money, hardware limitations, polish) for the potential (things that are fun to look at and experience). And that's why the Xbox One, instead of showing us all the fun things we can do with our games, tells us what we can't do with them. It's like buying your child a toy and telling them all the restrictions they're going to have to abide by before they even unwrap the packaging. You might say that they didn't try to advertise this, but without positive messages to drown out the negative, they've damned themselves with silence, and sucked the magic out of their console before we even got to fondle the 'on' button.
5 years, 8 months ago
08 Jun 2013 06:46 CEST