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I need help with the comic

I really need help with this "choose the outcome" comic. I finding I can't plot it out on the fly nearly as good as I thought I could. I want to have the next page or two be the walk home (which won the first vote) but I'm not sure where to take it. I want to add a outside campas shot with random fans characthers which i think is neat but doesn't  do anything for the story. I know it's  wasting space i could use to farther the story. It's small things like this that's keeping the next page from happening
Anyone have any good ideas?
Viewed: 22 times
Added: 5 years, 8 months ago
5 years, 8 months ago
Maybe this idea can't fit within one page?  I wouldn't be afraid to stretch out a particular scene past one page, especially if it is relevant to the whole plot.
5 years, 8 months ago
True but I was trying to do a vote on each new page. I want this to be something everyone can feel a part of :(
5 years, 8 months ago
Perhaps in this instance, if it does in fact take you more than one page to flesh out the idea, you just finish it on the next page, then take ideas for where to take the comic from there... or just make a double page, centerfold style, and go from there.
5 years, 8 months ago
Aye, I agree with Soggy. Some story points take multiple pages. It's the norm when dealing with more involved stories. If you look through most print comics they follow a story pattern with each chapter. Sometimes the short term, or one shots, have to look to follow that pattern to move past a story point.

Might have to work on a story point for a vote rather than simply a page. I'm working on a choose your own adventure story right now that's running my head ragged whenever I open the file. A simple point of story can take on a life of it's own. Even Drowtales vote comics have come to a point where it's story points instead of pages that get voted on. :3
5 years, 8 months ago
Showing scenes that are "neat" should also have some kind of merit. Something like hiding the next villain in the crowd. I dunno, just tossing ideas out there.

5 years, 7 months ago
Perhaps try plotting it like a video game. The player can make choices but they all come to a preplanned bottleneck.
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