I've been having a lot of problems dealing with the platforming engine, while I'm still learning the process has been a bit discouraging. I went back and started relearning code to help with the conundrum and inadvertently learned some things that make for a good overhead game engine. So yesterday afternoon after school I started toying around a little and created a game engine that is a little more reminiscent of Secret of Mana rather then a platformer. Not much here this time, just one room, a few horny wolves, and you press A to attack (and rapidly hit A to escape). I know it's lacking a little but I also learned a lot of new stuff.
Now of course I'm not completely giving up on the platformer. Using certain mechanics in the Mana engine has actually helped me understand a few things better in the platform engine. However I'm still teatering on which game dynamic to use and I was wondering if you all could give me your two cents on it.
it has a lot more content but a lot of it is just fluff in understanding how menus and text can work. The gameplay has remained mostly the same from the last update, complete with the controls A for jump, S for sword, and D for magic, and arrows to move. I Hope you all enjoy ^v^