Welcome to Inkbunny...
Allowed ratings
To view member-only content, create an account. ( Hide )
Raukue

Borderlands 2: My Thoughts

by
I love the game. It really is great. I am just getting out my thoughts. First off, a few words.

No game is perfect and every game has it's flaws, just look at reviews of any game. Even Angry Joe's review of Guild Wars 2, he gave it a 10/10 but even said that no game is perfect, it just means that the game is worth every penny and beyond. In all his reviews he mentions the good and the bad. As much as he loved a game, even a 10/10 game there, he mentions the flaws and fault.

So don't get upset by all this. When you want something or someone to be better, like an artist, you don't give nothing but praise and tell them it's awesome. You tell them what they should work on to make it better next time. But some are just too blinded that when they love a game, they can't see any flaw. But really, this game has had me addicted for awhile and it's been a long time since a game has had that effect on me.

1.) Action Skills, Rely on Them
First thing, the game forces you to use your action skill way more than in the first game. Which can be a good or bad thing, depending on how you look at it. Borderlands 2 relies heavily on each characters Action Skill. You just get so overwhelmed because the game also put more focus on Co-op play, even when playing solo there is just way too many enemies to handle.

Borderlands 1, the Action Skill felt more like a bonus, like a last resort sort of thing. Otherwise you just focused on shooting. Yet, in BL2, they want you to constantly use your Action Skill to survive. Just makes you think... "Why are there guns again?". Though that is thinking extremely. Just from how a friend told me he is playing as Axton and his friend is Maya and they take out enemies with mostly just their Action Skills combined, making a great team.

As I said, that can be viewed as either good or bad. I see it as a bit bad, but then it would just be another FPS if they didn't eh?

2.) Aiming on Console Is Done Wrong?
Now, a bigger gripe I have with the game, is their lack of thought into the controls. It seems most developers don't put much thought into that sort of thing, mostly with the aiming mechanics. In there it is just too... jerky. Skips a bit too much. I think it lacks smooth prescaled movement like such options found in games like Half-Life, which is a PC game at that. Which of course, with mouse aiming, it is better than aiming with a controller. But even then, I notice a difference on PC when it is non-smooth mouse and smooth mouse.

 I think that is the problem with it on console, at least the PS3 version. It isn't so much the controller as it is the mechanics. Those of you who have played Saints Row 2 or 3 on PS3, the aiming is smooth and probably most perfect aiming on a console game out there.

3.) Aim Assist is Actually Auto Aim
Aim assist is poorly implemented as well. Just like in the 1st game, it is more like a magnet and follows an enemy for a bit, so if another enemy gets in your shot, you miss your shot. It is also a bit harder to hit critical points because of this. Gearbox has only made FPS games, right? Yet they can't master console FPS making? Other games at least implement right on consoles, where you can't really notice it is there. How it does more of a slow down so it glues a bit on an enemy. So to turn it off, which I do, it is still like shooting into thin air and still easily miss your shot, mostly on a fast moving target.

There are also more things that I am sure reviews have said, like the map is still lacking, should've put if something is below or above level. These are just minor things and just wanted to see who else agrees with this. I love the game, I am not bashing it. Maybe it's my OCD wishing it was closer to perfect with those fixes but oh well.

To further add, I been informed by a friend that Dishonored has an Auto Aim option, which is a lot like Borderlands 2's Aim Assist. Goes to further show BL2 did it wrong, named it wrong at least. And Dishonored has Aim Assist, done right, and can adjust it's level of strength. This is what Gearbox has to learn. The more options, the better. That and Sound/Speech should be 2 different audio options.


4.) Power Level. Why? Cheat. Why?
I am reading around on boards of people who are power leveling. Why? You have to think, once you reach level 50 and have the best gear, what else is there to do? The game, like many games, including FF6 and other RPGs, what is the point of being max level and best gear when nothing to do with it once you have it? The game is all about just having fun and enjoying the game. The growing and feeling of getting stronger. The joy of finding new gear that is better, even if it doesn't stay around for long.

That and cheating. You know those who duplicate weapons or any other forms of cheating. Takes away the fun and point of things. It might be fun and neat to do at first, but then just play it properly, I would say. I just can't understand those who enjoy cheating and having everything be a breeze.


5.) Salvador is Underrated or Underused. But Maybe The Best
Last, but not least, Salvador. So far I have only played him and he might be the best character out there. A character in which people are under rating, not even giving a chance, thinking he is just another Brick.

I have yet to play the other characters, so it is my current opinion, but playing as Salvador is easy Solo play once you get to master the Rampage tree, maybe 5 levels before such. Could clear out a room of enemies, all around me, pretty fast like, and Gunzerk would be ready in 5 seconds or less once it ran out and I'd go at it again. Massive damage and good survival with the regen.

Again this goes back to the whole, game relies too much on Action Skills. Also, this goes back to the cheating as well. They cheat to be very powerful and want to do massive damage yet don't go Salvador so... yeah. Yes, he is my personal favorite.

Another amusing thing is that everyone chooses the pretty people which they cannot even see themselves as they move around and play. Only while at the menu or vendors so... yeah. To why I enjoy third person shooters more, you can still see your character.


tl ; dr
Love the game, it's great. Relies too much on action skills. Aiming on console is poorly done like most games out there but a bit worse. Salvador is under rated but probably the better character out there? Opinions.

Side Note, anyone up for Coop? PS3 version.
Viewed: 87 times
Added: 6 years, 2 months ago
 
Zarphus
6 years, 2 months ago
aim assist has been very strong since halo.

gearbox did the PC port of halo. and as a result they were able to really pick apart their code. halo's influences are evident in both games.

i use a 360 controller on the PC version. it seems fine. - i have even played it without aim assist and it seems fine.

the right set of weapons can easily override the need for action skills constantly. though when i play axton or salvador- my main 2 so far, i enjoy running into the start of what i know will be a large fight with a cluster grenade of some kind, then my action skill. its very fun and rewarding. but ive had the occasional weapon that for a few levels made my action skill not necessary.

bear in mind, i played trough borderlands 1 one time as roland with nothing but the: BLR swatter from the first scripted chest, the assault rifle that was in my hands at game start, TK's wave, and whittings elephant gun. - just to prove i could.
Raukue
6 years, 2 months ago
I added more to my journal there. But yeah... no. Aim assist, I have not played Halo in forever so I dunno how it is there. But in games like Uncharted, Killzone, Resistance or other games I cannot think of that I played before... I am sure it has aim assist of some sort, but you can't really notice because it is not like a magnet. It is very noticeable in Borderlands, even since the first game. It is more of an auto aim for sure.

I guess I am not too pro at FPS games. Have a friend who finds the aim movement fine on console, but he says that is thanks to CoD, sadly. His words, he said "sadly" with that line. So yeah I mean seems a game like that helps improves ones aiming and probably why most who do much FPS'ing don't notice a thing.

I don't feel I can get better at games. I enjoy FPS and 3rd person shooters because I like the feel of being able to hit my mark without taking much time to aim, and to hit a moving target well. But eh... I can't seem to do either well enough. Just decent I think. Dunno if my brain can figure it out.
ChakatDeirdre
6 years, 2 months ago
Catch-A-Mon!
I use the keyboard + mouse combination on the PC version, even if I played the 360 version there are things out there that let you use the PC control scheme and it negates the deadzone/auto-aim that I often find so frustrating or poorly implemented. Even the best cases of auto-aim to make up for the average controller's lack of fine control tends to create a rather disappointing experience.
The PS3 version seems to be getting hit hard in the ports department as of late again. I think that has to do with how hard developers of cross-platform games have with fitting a full modern game into the 256 MB of system memory the PS3 has. Most of their time goes in cutting back and memory management tricks and they just forget things like implementing everything and QA for the platform. I find it ironic that the thing that finally necessitates the discontinuation and replacement of the 360 & PS3 isnt graphics  or a weakness in processing, its how tiny their memory footprints have become. Then again if the 360 was released at the same time as the NES we would be getting ready to play the SNES version of Mortal Kombat and Nintendo would already have started work on the N64. ^.~

Personally I have two chars: Zero (love sniping) and the new mechromancer. Just something about young girls kicking ass and taking names is so awesome.
Raukue
6 years, 2 months ago
As I said, Saints Row 2 and 3 does aiming on consoles perfectly. It is very smooth and precise. It shows that they put good thought into that.

As for cross platform, the PS3 port is not uber terrible or anything. Least they tried. Part of the issue is the developers fault and part Sony's fault for not providing better dev kits. I think if they added a bit of motion blur, it could've helped. Some think that is a neat feature but it is actually done to help processing or some such like that.

I like Salvador, his build is easy to come up with, at least for me. But Zero, skills don't seem interesting to me. Seem hard to choose as well. Same goes for Axton with me. To get to that final skill, have to learn skills that seem... lack luster. Maya is my 2nd choice because I like the whole elemental aspect. And again, it is easy to come up with a build for her, 2 builds at that. Learning skills that are all pretty good, not just filler to get to a good one. As for Gaige, I have yet to play her but she shall be my next solo playthrough I suppose.

( Man I had said all that much better, but forgot to send it and clicked something and had to type it again, bleh. )
ChakatDeirdre
6 years, 1 month ago
I never played Saints Row 2 & 3 though I enjoyed the original for what it was (more Grand Theft Auto then GTA IV). Would try it if Goozex still worked worth a damn, oh well.
My main concern with the PS3 is DLC and patches, Skyrim turned into a giant fiasco on the platform because the final game took up most of system memory. They found a few memory leaks and patched those up, but that was only enough savings to add a few things in early patches. Then again when BL2 does DLC it tends to be adding side things instead of adding to the main streaming world (that is adding things on top of the existing world instead of mostly adding to the sides). Still I worry about both consoles with the promise of 4-5 story side DLCs, plus more added stuff via standard updates, plus new playable characters, and then the promise of adding non-story DLC on top of all that. With modern games hitting up against the 32-bit 2.5 GB limit of addressable memory per game (Skyrim on the PC side was fixed by enabling PAE for up to 4 GB memory support) and now 64-bit games starting to trickle out... I think it isn't long until consoles cant handle DLC and added content anymore.
The blur technique is best for VRAM paging and some geometry issues (handled by CPUs in the PS3 & 360) however I just am thinking back to the horror of Metroid on the Game Cube with the doors opening being its way around low memory issues. Just dont want to go back there. x.x

Back to Borderlands 2... Gaige is pretty awesome. The three trees break down to: boost your life & deathtrap's killing, Add special Elemental damage to everything, and build Anarchy while offsetting its weaknesses (damage boost for less accuracy). Personally I went with the first as my main since I like to use her as a tactical DPS Tank with Deathtrap Tanking just enough to keep me from regularly dying. In multiplayer I give the Xena warrior cry and charge in to point blank with a shotgun as Deathtrap covers me and pulls any heavies so I can deal with the soft and fleshy mob. ^.~
Zero's best abilities deal with breaking contact, falling back, and making quick work at range while not being useless in close quarters. His short sword can make easy work of most enemies that try to pull in close. A good sniper rifle and scoped pistol are what I tend to use with him. Normally I can clear out a room before even entering it  using this strategy.
The Siren just isn't my style of play, gunzerker is tempting to me, and the commando is a bit meh. I love the idea of turrets, but honestly it seems more as a class designed just to make up as a concession for some people not wanting to do MP and still have the chance to still set up a crossfire.
Raukue
6 years, 1 month ago
You forget that Bethesda barely knows how to make games... ha. Lack luster PS3 port of Skyrim. And how Dishonored, a side studio to Bethesda, has done a better job than the main Bethesda studio. As for the Metroid Prime, yeah, the opening of doors was pretty bad, because rooms would only load once you try to open them, I suppose, than pre-load them.

And as I said, seems if you rely on your Action Skill, tends to make things possible, more so in solo. The game relies too much and puts too much focus on them. I came up with 2 builds for Gaige. How it's either get mid-way on all 3 tree's, to be able to get, I believe, all of Deathtrap's added effects and bonuses, just to learn all those 1/1 skills. The other build, focuses on the most left tree, the only one worth mastering. Again, I have yet to play another character, but just going by the sounds of the skill, I come up with what would seem good. Don't know till it's in practice but I am sure it will work well.
Danjen
6 years, 2 months ago
To be fair, game reviews are so damn biased these days. There's been a few confirmed cases (recently, too) of publishers being bribed by the developers.

Hell, even the number system is weighted to a higher end. These days, anything less than an 8.0 is consider trash and mediocre, and even if a number scale goes by 0.5 increments, I know sites like IGN break the 9.00 into 0.25 increments. It's stupid.
Raukue
6 years, 2 months ago
It's a great game and easily a 9, at the least an 8. But I am just saying the flaws I find. I dunno why anyone thinks someone hates a game just when they point out the flaws. Must a game be showered in praise to show one loves a game? I mean really.

As for the point system, it's partly due to games being so expensive. So one has to decide if it will be worth the full $60. If games were cheaper, more people would bite at lower scored games.
Weiss
6 years, 2 months ago
Tough i´m not a fan of the game for what i´v seen it does seem like a great game and worth buying for the fans of the genre.However i think people´s standards are set WAY too high these days.Like Danjen said anything under 8 is trash and sites are way too biased these days and it almost feels like theyr being paid to give repetitive,overrated games like COD high scores and great,imaginative games like say Skylanders(of wich i´m a huge fan and will be getting the sequel in a few days) or any game from Koei´s Warriors series a low score.This is why i stoped going to sites like IGN and Gamespot for reveiws and instead turn to other reviwers like Angry Joe and Bennet The Sage who arent afraid to say a game sucks when it indeed sucks and to point out flaws in games they give high scores to.In the end the opinion that matters most to me is my own and thats how it should be for everyone(Theyr opinion mattering the most)
Danjen
6 years, 1 month ago
Although, I do have a habit of judging games hard based on non-review opinions. On the other hand, games I do play, I usually love to death.
Weiss
6 years, 1 month ago
Its like i said in the end the opinion that hsould matter most is our own not anyone elses
Raukue
6 years, 2 months ago
To further add, these minor flaws shouldn't lower a score, it's just minor but man does it show lack of effort or thought on those things. As for the score thing, it is like when I was watching a talk show and a guest was saying how Theatre reviews matter big time. The reason being is because tickets are expensive. While movie reviews are not as big a deal because it's much cheaper to go watch a movie.
SilverDwaggy
6 years, 1 month ago
I don't really understand why people want to cheat. I accidentally found myself with infinite ammo while playing the Gunzerker.
I was gambling for a while and switched my gun with one I won, and bam, infinite ammo on all my guns. I played for like 2 mins after that and I was bored of having infinite ammo, then I went to look online to see why it happened and how to get rid of it.

Also, I really struggle with the Gunzerker playing him solo. I die SOOO much! x..x
Raukue
6 years, 1 month ago
Odd. Hope I don't run into that glitch. As Salvador I never ran out of ammo, because Gunzerking regenerates ammo. If that was the case there.

Also yeah, the game is harder in general. At first with Salvador, and maybe another character or 2, they start off a bit poorly. But once you hit around level 25, but more so 30, is when they begin to shine.

Once I was around level 26 I Respec my skills to the ramapage tree so my Gunzerk lasts longer, cooltime goes down, it lasts longer when you kill... but the best one of all is only once you are around level 26 or so, which is where each time you hit an enemy, cooltime goes down. Once that is maxed, each time you hit an enemy, even while Gunzerking, cooltime goes down 3 seconds, but have to wait 3 seconds before any other hit would do the same. So it's like, by the time your Gunzerk runs out, you will be able to do so again 5-10 seconds later, depending on how many enemies there were. Of course, I hope to find a Class Mod to further that more into 4-5 seconds per hit.

So yeah I mean if you are low level, that could be why. But stick with him until that point and you will be taking down enemies fast while staying alive. Gunzerking saved me so much, when surrounded all around, I almost die, Gunzerk to regenerate my health and take down enemies faster than shooting alone, but still having to be careful not to get shot too much. But yeah, that again goes to show, rely on your action skill and the game because somewhat more possible.
noirex
6 years, 1 month ago
Your forgetting the poor drop rates, humor that was good but not as good as the 1st that made it worth replaying and the lack luster dlc that dropped yesterday. I agree with what you said up there, just more to it then that.
Shokuji
6 years, 1 month ago
Wish we could play cross platform. X3 Thanks for the review, it's fun to see what others think of a game I like. =3
Raukue
6 years, 1 month ago
Not so much a review rather than just a few erks I have about the game. To what makes one of my now favorite games... how it could've been better if those tweaks were made and had more thought into them.

The review would be pretty much what most other reviews say, to have that praise and say it is fun and if you enjoy the first you will enjoy this one with how it is more of the same, only better. So on so forth.

And well if 360 never jumped in the console race, all these games would be on PS3 and PC only and how everyone with a console could play together on PS3 but... oh the shame, eh? Then again we would have quite the different games if 360 never existed and changed the direction of games to appeal to... "those" types. I think you know what I mean.
YX33A
6 years, 1 month ago
I enjoy Borderlands 2.  I think I can make a brief opinion point on all your noted areas.
Action skills?  I barely used them in Borderlands, unless I was playing Mordecai.  Why?  Mordecai had a skill which was easy to use, did direct damage, and had useful kicker effects.  In Borderlands, I rarely felt outnumbered in single player.  Unless I was taking on foes way outside my level range, I didn't worry, didn't panic, and rarely died.  So the Action Skills were very utility for most classes.  Brick was a fun one, but he felt wicked strong when he was raging.  I took down nine toes at level 6 and his skags with just one use of the action skill.  I had no use for Roland's Turret, because it had a limited firing arc.  Yeah, it had some shields, but I thought they would either boost my shield or be big enough to matter.  Instead I had to crouch behind them to avoid a small amount of gunfire, which was usually rendered pointless by a single grenade.
In Borderlands 2, Action Skills are useful.  You wish you had it ready quite often.  Zer0's skill helps me not die by running away, or by being proactive and murdering my foes quicker.  Atton has a turret with a full 360 degree firing arc.  All of his skill trees make it useful in at least one way(I prefer Guerrilla myself because it makes it last longer and shoot more, plus it adds rockets and the capstone doubles firing rate and slags foes.  Great for people who use run and deploy tactics).  Maya's Phaselock fucks over a foe for a bit, preventing them from doing anything but taking it up da butt from any and all attacks.  All of the skills trees have fun Capstones(I'm going for Elemental, because I find it silly to play a Siren without Maliwan Weapons in all slots).  Salvidor... I admit I haven't played him yet.  Why?  I just haven't yet, been kind of busy.  But with all the Action Movie references and the fact that he is the only character(unless that DLC girl has one) who has a regenerate ammo COM.  And it's a team ammo regen COM.
Console Aiming?  Couldn't tell you, I have a PC copy.  Couldn't play a FPS these days without the ability to slowly pull my scope onto a head and see the white spread on a wall in a heat viewing scope.  Or at least just being able to control my aim perfectly, something I have never been able to do without a mouse.
Which brings me to "Aim-Assist".  I never use it anyway, except in Fallout 3, which you couldn't turn it off without mods, and doing so made actual sniping impossible.  Instead one had to turn it's detection distance WAY up, and even so, it was barely noticeable.  But I did try it after hearing about how bad it was.  Yeah, it's full fledged auto-aim.  Way too sticky.  I was Okay with it in BL, but it was MUCH weaker and would lose a target rather quickly if was moving a lot.
If they had homing weapons, I'd feel fine using the auto-aim.  Because then I at least would still have a chance to hit things.

Power leveling is silly.  Grinding to get a rare drop, not so much in my eyes.  But better drops are often located in tougher areas, so you will know that a area is tougher in Borderlands 2, because you will die a lot more then until you have better guns then your foes.  Creatures are easier to kill, though.  Caustic Caverns is actually a favorite zone of mine(no pun intended).  I wish I knew how to reach the Minecraft section, though.  I have seen it on map screens, but what good does that do me?  I need a local guide.

And for Crouching Salvidor, Hidden Badass, I have to agree that he isn't given enough credit for being unique and awesome.  His action skill is dual wielding any firearm he can put in a weapon slot.  So you could go double Maliwan Rocket Launchers, E-Tech Assault Rifle and a Slagging Infinity(something I hope to one day have).
Raukue
6 years, 1 month ago
Yeah I notice with Axton you mention his tree that focuses on his Action Skill, same with Maya's. So... see what I mean? It seems the best tree's that help the most are the ones that further your action skills ability to perform. Yes they are more useful in Borderlands 2, but I feel, more relied on as well.

Grinding for a drop, of course it ain't really cheating, just time consuming. But there are those who dupe such items and yeah, just those who are given everything and that ain't fun. And as I said, once you have the best of everything, what else is there to do? So one shouldn't really hurry.

But yeah, I dunno. The only thing I want now is someone to coop with. Instead I have to play solo, again, because I can't find anyone.
YX33A
6 years, 1 month ago
I personally prefer it that pretty much has to use your action skill to succeed.  You're often out-gunned, foes can hit really hard and when you reach a new area, you know it because if foes have guns, you're gonna go down a lot.  Even creatures can be overwhelming in Borderlands 2.  I like that, where instead of hoarding your action skill and never using it, one can use it to turn the tide of a battle with a smart application of your skills.  Phaselock a Badass which you wish you had some more time to prepare against.  Decepti0n is a damage booster and a "Oh crap that thing is huge, I better run away"/"This guy has big guns, but I don't think he'll survive a good strong hit, better sneak attack him" enabler.  Axtons's Turret is able to divert attention away from you while doing lots of damage, giving you some time to breathe and get your shields back up.  Gunzerking allows you to lay waste to tons of oncoming foes in a lead fog and spew cheesy one-liners(a valid plus in my eyes, especially since one is "Cheesy One-Liner!").  Plus damn near every one of his skills is a action movie reference, so go Salvidor!
And it seems that Gaige's DeathTrap skill works on the concept of a Turret, but mobile and more fun(but I still need to nab that first to be sure)
" Raukue wrote:
Yeah I notice with Axton you mention his tree that focuses on his Action Skill, same with Maya's. So... see what I mean? It seems the best tree's that help the most are the ones that further your action skills ability to perform. Yes they are more useful in Borderlands 2, but I feel, more relied on as well.

Grinding for a drop, of course it ain't really cheating, just time consuming. But there are those who dupe such items and yeah, just those who are given everything and that ain't fun. And as I said, once you have the best of everything, what else is there to do? So one shouldn't really hurry.

But yeah, I dunno. The only thing I want now is someone to coop with. Instead I have to play solo, again, because I can't find anyone.
LegionRed
6 years, 1 month ago
Personally.. as the Hunter in BL1, I used bloodwing every single fight, usually opened a fight with her, and used her as much as possible...
I like use of the action skills. Makes them seem like part of your character dynamic. I usually spec my points toward buffing up my action skill.

As for Sal... I kinda like him, and hes a nice up close power house.. but to me, he seems a little sluggish. I much prefer Zer0, or Axton. Simply because I can use either of them as a hit and run. Or, Zer0 as a bouncy melee fighter, which is easily my fav, as I do tons of melee damage with how I have him spec'd, and Axton as a support gunner, toss turret, take cover behind it while shooting.
Raukue
6 years, 1 month ago
What I mean in BL1 though is that it was a bonus. You didn't have to rely on it, just use it for fun. But in BL2 there is more of a reliance on it.

They all move the same. You are just letting his bulky look give that feel of sluggish. But he does some serious damage. And getting that "Steady as She Goes" I think is the skill name, makes when he Gunzerks, reduce recoil by 80% so more of your shots land, that and 30% chance of improved accuracy per hit. That is something to get even if that is not the main tree. I notice how most character, it helps to get at least 11 points to get that middle, 1 point skill if it helps enough. Such as Sal with that one and Maya's Converge skill.
LegionRed
6 years, 1 month ago
Well, kinda by sluggish, I mean... His strategy is a lil dull. You dont need to move around nearly as much. Zer0's, Axton's, and even Maya's skills allow you to distract or do something with the enemies so you can work them to your advantage. With Sal, it seems I dont really do those things... he is like brick, you just run in, screaming and shooting, and hope for the best.
Raukue
6 years, 1 month ago
You still have to take cover and be careful with Salvador though. I play him on my 2nd playthrough and yeah... just way too hard that 2nd playthrough. Too hard solo. I take just about 1 hit and lose all my shields and near all my health. It's crazy... they didn't balance out solo for 2nd playthrough. I felt that way about 1st playthrough, but as I play Gaige, I am finding it easier. To where either one of the patch updates balanced it out more or I just got a bit better. I feel a patch did something though, I am noticing I can take more hits than before so... yeah.

Just... yeah. I find Axton and Zero, uninteresting to play. Also, I went back to play Borderlands 1 for a bit, boy, sure is different than what I remember. I guess since I have Borderlands 2 to compare to. But you see... the aiming in Borderlands 1 is actually better and smoother. So for them to make it worse in 2 is beyond me, with how they can fuck that up like that. Yet you have those who don't notice that it is pretty poor for console aiming.

Anyway it's like... in BL1 I dunno what to do. I want to start fresh, I suppose, but the other characters don't interest me much. Only Lilith but I have her at Level 47 and all. Sure I picked up where I left off on 2nd playthrough, she was still at the start, I had went to beat Sledge when I played it again. But eh... I am over leveled, because of the DLC missions. So the enemies are still pretty weak and easy and I am finding that lame. But I like her cause I like the whole, elemental aspect, though, it seems, I barely put in 1 point in the elemental chance skill, had the left tree mostly mastered and was barely starting to focus on the elemental side. So I guess even if I play another character I could still go elemental... still. Also, I like how the SMGs feel in that game for some reason.

Anyway yeah... I dunno. Make another Lilith? Be a bit pointless. Or just continue on with my current one and hope enemies catch up to my level to be more of a challenge again. I had started a Hunter and got him to level 10 before I went back to my Lilith. Found it challenging, finding myself running away alot trying to take down an enemy, using Bloodwing as I did to do some damage. But I dunno, I guess with me, feels Lilith is more elemental even though she is not unless she gets those elemental boost skills. I dunno... eh.
LegionRed
6 years, 1 month ago
That was abit rambly~

That said, I will always prefer the hunter.
New Comment:
Move reply box to top
Log in or create an account to comment.