You all know how much I LOVE Sonic Retro and all their amazing "FACTS", well for those who didn't believe me when I told them how much they hate any Sonic game past Sonic 3 and Knuckles, here's a good proof, they just released their review on Sonic Adventure 2, but I must warn you it's long and it's torture to read especially if you're a fan of the game:
I'll post here what I commented on their page in case they didn't approve it and deleted it "which is more than likely" because they're a fair and honest community that always lets everyone to speak his mind:
I grew up with the Mega Drive and Dreamcast and yes I got SA2 on Dreamcast first, I still think it's the best Sonic game of all time, so no people don't like it because it was their first game on a Nintendo console, many people like it for it's a good game, treat the game for what it is and not what it resulted later on "Sonic Heroes"!
Funny you mentioned Final Rush among the "linear levels" because this is a good example of a level with tones of alternate routes, the fact you don't know most of these shortcuts or alternate routes "resulting probably to not A rank the level" is your fault not the game, also I thought mapping the action buttons on one key was brilliant and makes it easier to memories and control, unlike Generations where you literary have to either use a gamepad or fuck yourself for not being able to control Sonic with a keyboard, not everyone as smart as you are to memorize all these useless buttons you know, I kinda blame Shadow The Hedgehog game for this!
I partially agree with you about the shooting levels, although I must say it kinda makes sense for Dr. Eggman to do so (still why doesn't he just fly that thing instead?) but it could have been worse, we could have gotten fishing like in Sonic Adventure so I'm glad that part is long gone forever!
I highly disagree with you about the treasure hunting levels, first of all I thought SA2 done better than SA1 did because in SA1 the levels were designed for running and they were linear, while in SA2 the hunting levels were made specially for that matter and are designed that way, as for the "one emerald at a time" thing I always assumed they did that to make it easier actually not harder, many people (me included) had troubles in the first game when you hear the radar and you think you're getting closer when actually you're going in circles because there are two radars interfering with each other in this location, however in Adventure 2 you don't have that problem, and I never understood why people complain about Mad Space (and Crazy Gadget) so much, I agree the kart racing levels are hard (especially Route 101 Hard mode) and Pumpkin Hill always bothered me as well but Mad Space is actually quite easy to scan very fast and A rank so easily, there's no need to land on a planet if you didn't sense radar close by and even then it's not hard to get out of the planet, there are specialized rockets all over the level to do that!
Fact I played the kart racing in multiplay as a kid id simply because I didn't have any real Kart racing game at the time and car racing is not as fun, that said I must agree (somewhat) that the kart racing wasn't as good but it was only a part of the game not the main game, nowadays I rather play ASR or Sonic Riders over it but it still has some nostalgia with it, too bad the extra dlc tracks from the original didn't make it this time either, I will say that games like Unleashed and Generations are just as dull as the kart racing in SA2, there I said it!
WHAT? The upgrade system is awesome, it's missing from modern Sonic games sadly, last game that did that was Sonic 2006 (Okay Sonic Unleashed 360/PS3) but I'd welcome them in my games any day, they add more repeatability despite what others say, and why do many people complain about the Magic Hands anyway? Aside from the fact they're very useful in some areas if you knew how and when to use them (like that area near the gold GUN robot in City Escape, saves me a lot of time to use the magic hand there so I don't lose it while trying to jump on it) it's totally optional, why complain about an extra add?
The level art was probably to save space on the disk, keep in mind the original game had to go under 1GB of size in the original game, and while complaining about that why don't we complain how Super Mario Bors and Super Mario Bros The Lost Levels share almost the same exact art in every fucking stage?
The humanized-robots were a nice touch in the adventure games, I liked them in the old days but now with Fucking Heroes and Unleashed they're getting boring as fuck, and they hardly attack you at all but just stand there waiting for you to home attack on them, it's even worse in Unleashed and Generations now because you have a target too, it's like they want you to not play the game, next time they're gonna do the homing attack on you, fuck this, I kinda agree that Sonic Adventure did the enemies design better in 3D when they're small and fast that you feel the homing attack is actually useful here!
The story was good, again if you didn't like it and preferred silly childish plots (ala Colors and Generations) then that's your opinion but don't state the story in Adventure 2 being bad as fact, and for the record the precious Sonic Adventure did that before, setting the characters in a realistic world with real humans, learning about a secret "god" and fighting a menacing monster, Sonic Adventure everybody!
Again I disagree, his shoes in SA2 were much better imo, I wish the stayed in later games, but I'm glad we at least got variety in Sonic's shoes with different games, I like his Riders shoes too, not a big fan of his awful classic buckle-less one tbh!
So there you have it, enjoy the review everybody, let the comments flow on how you were wrong about Sonic Adventure 2 to think it was a good game but thank God for Sonic Retro they opened your eyes to realize how shitty that game is, just the same with Shadow The Hedgehog and Sonic 06, because God forbids we may enjoy a game that's not released in the 90s!
Edit: And just like that, they deleted my comment, bravo Retro, well done, you never failed my expectations!