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Norithics

Resident Evil 6 (Review)

I anticipated this game coming out, and having received it and played it voraciously since, I was not disappointed one bit. RE6 is split up into three campaigns that tell three different aspects of the same overarching story. We have Leon, Chris and Jake, with their respective partners.

Leon's campaign is designed to hail back to 'classic' RE stylings, featuring mostly pistol play, shuffling zombies, urban settings, super creep factor and popout scares aplenty. I was thrilled with this campaign, having tons of fun with the whole thing and eating up every bit of content related to it. It was highly polished, did everything it set out to do quite well, and aside from insane purists wanting tank controls and inventory chests, I can't think of a classic RE fan that wouldn't at the very least enjoy playing through it.

Chris' campaign is more akin to military shooters put through an RE lens, and speaking as someone who doesn't like military shooters, I actually liked it. And the reason why, I pieced together as I was playing his campaign- the world is at war. Bioterrorism as a scheme has been shown through the 'secret agent, underground base' formula as much as has ever been humanly possible by Resident Evil 3, so showing the military aspect of said terrorism was a very necessary step in order to make the world believable. If they didn't include this, it would have come off as incredibly phony, having us just assume that all those J'avo are just "out there somewhere" as previous Resident Evils cornily expected us to believe. Instead, we're given the front-line treatment: Chris and Piers are given big weapons, lots of firepower, and plenty of opportunity to fight the brunt of this force head-on, all while telling a story between characters that was entertaining enough. Especially given that Chris continues to be a big, laughable roided-out meat monster, and his fellow soldier Piers shouldered all of the 'personality' duty. A greatly different look at the world of Resident Evil, and a not-unwelcome one.

Jake's campaign, much like Chris's, is necessary to make the world believable. Why? Because it answers the question that character development nuts like me have been asking forever: what the hell ever happened to the kids of all these weird cracked-out mutants from the story? Jake Muller is Wesker's son, and along with his blood, apparently absorbed his super-strength kung fu and outrageous acrobatics. Sherry Birkin is, well, Sherry Birkin, from Resident Evil 2, and seeing her made me not feel quite so bad for her... and then made me feel really awful for her. It's complicated. Jake has unique mechanics in that his hand-to-hand can be used the same as any other weapon, and it's fleshed out a lot more. Sherry's healing abilities don't manifest in gameplay form unless I missed something collossal- which feels like a mistake, but I can understand the balance issues involved. A lot is made of the idea of 'Original Sin' in this story mode, but to a degree that isn't bashed over the player's head and generally gets another favorable mark from me.

Other little touches like references to older games in the dozens, stylish camera shots in homage to the same, and plenty of lore sit prettily to satisfy longtime fans, but where RE6 really shines to me are the gameplay decisions they made. Quick shots, independently executable melee, ducking, rolling, dodging and well-balanced combat make the game a joy to play, removing the frustrations inherent in previous titles while still presenting a challenge. Easy Mode works great for your first time through, giving you plenty of room to breathe in the damage department, slowing down the clock for quicktime events and simplifying them greatly (it doesn't say so, but I found out that as long as you press any button, it'll take it, which feels like the game cutting me a break under the table and actually makes me feel good), while penalizing you in absolutely no way and allowing you to rack up skill points... which you can then use to more delicately adjust the difficulty of the game in various ways, depending on what kind of player you are. Even the occasional chase scenes or the like that have you do a different kind of control scheme are dumbed down enough to be accessible without it feeling like you can't fail. All of these were magnificent choices that I would want to stay, should there be any more installments in the series.

Finally, the presentation of the the game overall is just top-notch to me. Cutscenes are actiony, ridiculous and over-the-top, the characters often lampshade how preposterous their situations are, and the whole thing feels like I'm playing a movie. And that's the thing that I feel has been lost on a lot of fans over the years: Resident Evil is a semi-serious spoof of movies. The first ones parodied horror and sci-fi, the fourth made it a little more actiony, the fifth experimented with some more exotic and military themes, and this installment marries all of them together in a package that I adore, while putting a modern movie spin on all of it and directing it wonderfully.

Now, I understand that Capcom is evil and all that- Megaman was one of my favorite series bar none, and there's plenty of bile I have for them... but to put that anger onto RE6 is weird and misguided- especially considering that the people who make such decisions had next to nothing to do with the game.

It's worth at least a rent.
Viewed: 209 times
Added: 6 years, 2 months ago
 
Eviscerator
6 years, 2 months ago
...Big guns you say?  How big?

Is there FINALLY a tank vs. Nemesis showdown?
Norithics
6 years, 2 months ago
There are tanks! But if you're wanting to use one in more than an indirect way, you may be disappointed.
Eviscerator
6 years, 2 months ago
#$*%@#$%$

I haven't been this disappointed since DinoCrisis 2. v.v  The 'tank' is just a  Bradley AFV, and the cannon doesn't even slow the Rex down.  There is a gun on a JEEP that will stagger a Triceratops, but the TANK GUN doesn't do jack to the Rex except eventually knock it out.  Mufuggin' Capcom and their bias against armored cav...
LillyOpossum
6 years, 2 months ago
What system are you playing it on?
Norithics
6 years, 2 months ago
PS3.
LillyOpossum
6 years, 2 months ago
Well damn.  I thought I might have found someone new to play it with.  But yeah.  I had the same reaction that you did with this game.  Did you get the collectors/archives version?
SenGrisane
6 years, 2 months ago
I have not played the series from the start. My first game was Residient Evil 4 on the Wii (I liked the controls there a lot).
And then I played Resident Evil 5 and it was horrible controlling my character with the PS3 controller. He was so slow and awkward to use.
There was some shooter Resident Evil too where you do not move and just shoot that was sort of okay. Fun for a little while but getting boring fast.
Milkie
6 years, 2 months ago
I'm thinking I need to pick this up someday then. I heard lacklustre reviews, but word-of-mouth seems to have a much different take.
Eviscerator
6 years, 2 months ago
I'm gathering the same impression.
DevasiaMentality
6 years, 2 months ago
2 brand new copies sitting at my local rental store since it came out with no takers... and I doubt there ever will be.
ShayFeral
6 years, 2 months ago
Lightning Hawk and Elephant Killer = Me <3
Datasurfer
6 years, 2 months ago
I was debating on getting RE6, thanks for letting me know to wait for a steam sale.  Also, i completely agree with you about Capcom, they are dicks (only got a 3ds for Legends 3).  the only MegaMan game coming out is Xover...  and i wonder why they named it that?
Meanie108
6 years, 2 months ago
Thanks for the info. I wanted a fan's opinion other than, "GREATEST EVER," or, ""RUINED FOREVER."
If you don't mind answering, how's Ada's?
Norithics
6 years, 2 months ago
Sorry, didn't see this here.
Ada's campaign is fun, focusing on the 'puzzle' aspects of Resident Evil, and doing so quite well. They were clever, interesting and took some thought. Also, you get to see the whole plot sort of come together in hers, so it's just really good. Surprise, another green light.
Shokuji
6 years, 2 months ago
Thanks for the review. =3 I'll probably sound old saying this, but the last RE I really enjoyed was the 1st one but probably because I was a kid back then. XD I did enjoy RE4 even though I didn't beat it. o.o; I think I just prefer FPS zombie games like Left4Dead. ^_^;
terrymouse
6 years, 2 months ago
I couldn't even beat the first game, because my save file got corrupted (somehow) and all the Hunters that show up later in the game would only do that one move that insta-kills your character (I was playing as Chris Redfield at the time).  I checked and double-checked; my life was at full, and I even took a green herb just before running into any room with Hunters.

Dead on arrival every single time.  I just rage-quit the entire series, and took up a different (and, in my opinion, better) horror game franchise, Silent Hill.  Now that is a creepy game!
Shokuji
6 years, 2 months ago
RE1 was really hard. It was a true survival-horror game where you had limited ammo, limited health, and were quite fragile. I'm surprised I made it all the way through, my family "helped" while I tried to play for them while we were snowed in one year back when I was a kid. The spiders that would release baby spiders after you kill them freaked me out something fierce. XD

I'd say that Resident Evil 4 was probably the best in the series. You weren't a robot being controlled remotely where your only vision was poorly placed cameras in corners of rooms. =p It felt more 'real', you could actually physically push/punch/kick things away before they were on you chewing on your neck. Plus some fun quicktime events. Although I still didn't beat this one.. I think I'm just more of an FPS gamer which is probably why I like Left4Dead a lot.

Silent hill was creepy, I'll certainly give it that. But that game confused me, I had to quit before I even found a single bad guy because I simply couldn't figure out where to go in the fog. I literally spent 2 hours roaming around the city checking every area I could find (that I had access to). No luck, so I put it (and the rest the series) down forever. Just wasn't for me, but I'm glad others like it.
terrymouse
6 years, 2 months ago
That's the thing, though.  "Jump out of nowhere and go 'booga-booga'" scares just doesn't do anything for me, especially these days!  Sure, I'll jump, but who doesn't jump instinctively when someone/thing jumps up out of the blue and makes strange, inhuman sounds in your general direction?  I got to the point where I had a friend on the phone with me who had already beaten Resident Evil and was basically trying to guide me through the Hunter-infested areas until I could at least get to the next typewriter, because I had saved up my Ink Ribbons (because I knew the "Chris Redfield" path was gonna be the harder one) to ensure I could steadily save my game.

I got to the room with the next typewriter only to have a Hunter I didn't see run by and take Chris' head off again.  I proverbially flipped my desk and just never touched the game again after that.

The Silent Hill franchise only got better after the first game, in my opinion.  All the games after the first one were done on more advanced systems, so you started getting photo-realistic characters and actually ray-traced shadows.  If you thought the first Silent Hill was creepy, wait until you see it again with live shadow casting, and accurate, at that!

In that game, you're also severely limited on ammo, especially the first two games... though Silent Hill 4: The Room is also rather nasty in that, unlike the first three games, the fourth gives you a 9mm Glock and that's it.  If you're diligent and hunt around, you can eventually find a high-powered revolver, but unless you find that, it's nothing but a dinky 9mm and melee weapons for the entire game.  The one that came out first on the Wii, Silent Hill: Shattered Memories, is even worse, however.  Guns?  Never heard of them.  Melee weapons?  What was that?

So, yeah.
Shokuji
6 years, 2 months ago
Heh, well maybe I'll give one of them a try some day.. when I catch up on my horrible backlog of games I need to play/beat. X3 Thanks for commenting/conversing. =3
terrymouse
6 years, 2 months ago
No sweat!  I also wanna try out the Dead Space series of games, and I've heard promising things about the Fatal Frame series, as well.

Unfortunately, I'm far too broke to start getting either of those game series at the moment.  Maybe in the future!
BlackroseWriter
6 years, 2 months ago
So it's worth getting in the end? I was holding off on it till I found out about if it was good from other people.
Norithics
6 years, 2 months ago
Like I said, worth a full rental at minimum, including late fees. I bought it, personally.
Stormtiger
6 years, 2 months ago
THANK YOU. Finally a good review. No idea why people are saying its bad. I just wish i had someone to play co-op with me xP.

I honestly think people rate it bad for two reasons. 1. not scary. 2. hate capcom for the megaman thing or other.

I think that as generations go on, we lose our fear, when i was a small kid this game would be unplayable to me, but we are de-sensitized by all the horror and stuff anyway so it isnt scary anymore, theres nothing left to freak you out.
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