Welcome to Inkbunny...
Allowed ratings
To view member-only content, create an account. ( Hide )
Zarphus

are gamers spoiled nowadays?

as i play kingdom hearts 1 (dont ask why, i never bothered to play until now) i find myself getting easily lost, and getting a little irritated about not immediately knowing where to go relative to where i am. are the minimaps, waypoints, radar, and linear gameplay of more modern titles making us gamers lazy? i used to love exploring in games, granted, the early areas in this game are somewhat repetitive, leaving the feeling of exploration not as prominent. but now, i just seem to get annoyed if i dont know what my next objective is immediately. and i'm not sure i like that.

got any thoughts?
Viewed: 14 times
Added: 6 years, 3 months ago
 
DraculJOSHI
6 years, 3 months ago
you get lost in Kingdom Hearts? How do you even do that?

Anyway, if you have that much trouble, buy the official guide.
Zarphus
6 years, 3 months ago
not so much lost, but i find myself going through the same area over and over until i finally go the right way.
also, i dont like to use guides.
DraculJOSHI
6 years, 3 months ago
then don't complain that the game doesn't tell you how to solve it. you don't ask a riddle and tell the answer... that's not how it should work.

and as far as direction goes... it always tells you in which world you've got to be and a world consists out of maybe 5 rooms in total... so I wouldn't say you CAN get THAT lost... after all, aren't you playing metroid games?
Zarphus
6 years, 3 months ago
for one, im not particularly complaining about the game itself. i'm stating that in the past, we, as gamers, took this kind of gameplay and made do without problems. but nowadays it seems like standards have changed, demanding a lazier, more directed gameplay.

also im talking about map navigation, not puzzle solving.

i think you have misunderstood the purpose of my journal and the question i was asking.
Sinaqui
6 years, 3 months ago
The design in some areas of the first Kingdom Hearts was, if I remember right, difficult to navigate compared to a lot of other games of its time. Namely Traverse Town, because of how much the area turned around on itself.
Zarphus
6 years, 3 months ago
yeah. and i feel like the camera controls and small areas make this worse.
fortunately, the game itself is good enough that this can be overlooked.
Shokuji
6 years, 3 months ago
Eh, I got lost in KH1 as well, and soon after lost interest in the game. I'd say that's poorly designed, any game where your destination is a requirement for advancing the game that doesn't give enough hints on where you're supposed to be going isn't a good idea. Or, perhaps they could have made the game more enjoyable so being 'lost' isn't so bad. [shrugs] Games like Skyrim show us something important I think, a completely non-linear game and you can faff around for 100's of hours doing side quests. Even in super hard games like Battletoads you'd push through the hard parts because the game was so fun.
Ramblo
6 years, 3 months ago
Yes Jesus! And I am so happy too, I hated getting lost. Nothing ruined my gaming experience more than getting lost. I'm here to shoot monsters and solve puzzles, not figure out some splotch on the wall means its the secret door you must find to leave the level. I hated early gaming when that happened, and I'm glad we've moved on.
Zarphus
6 years, 3 months ago
well yeah, thats all nice, to a point. but i feel like it might be overused in some newer games.
New Comment:
Move reply box to top
Log in or create an account to comment.