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PlaneshifterLair

Game coding rant (I could use help!) <3

Index:
1.- Intro
2.- Idea
3.- HELP

== 1 ==

Ok. Since I was quite young I've had this thing I wanna play, but I've never found a close-enugh game to it. Is a mix of many games I liked, and if Indie Games taught me anything, is that unapologetic clones are ok!
So I'll make my game mix and enjoy it.

== 2 ==

Basic Setting.
RPG. Turn-based, old-school.
 
A magical tower, massively tall. Going in means entering it lvl1, no items, no nothing. You enter naked and low-level each time.
Enemies and chests on each randomly-generated floor, harder enemies and better items each floor up.

Only ways out are magic teleports (item drop or every X fixed floors), or dying.
One way or another, leaving means all the equipment you've got is left inside, and you only bring out materials and coins (wood, leather, stuff like that. All of it on teleport, half of it on death)

A town around the tower, that grew out of adventurers farming such materials, small markets forming, then houses and permanency.
Stuff from the tower is kinda cheap since anyone can go in, farm and die to get out. But not everyone does that constantly since dying is not exactly a fun experience.In fact, even teleporting out is tiring, you're not allowed in the tower more than once a day.

Game loop is going in, farming to see how far you get, and selling stuff to pay for weekly rent.
Later on you may learn to craft stuff so you sell it higher than raw materials.

Then at some point you learn of a VERY rare, VERY coveted kind of equipment that you can find in the tower, that you can actually take out and bring back in... meaning finding one makes you WAY better at farming next time forward. Which means you have a better chance of finding another, and it snowballs from there. And that's the main loop. Search for the rare lucky drop that you can keep.
Or sell. Those'll be expensive since hey, Relic and all.

You can spend money or materials on improving your place, or the town... do small NPC quests when they need specific materials... but is mostly a "see how far you can get" or "be lucky" kinda RPG.

== 3 ==
HELP.

I need good tutorials. I think I'll learn in Unity, C#, from mostly scratch.
I plan to go slow, first learning how to do simple battles, and expanding from there.
For this part, I could use some people with experience, NOT to do it for me, but to have someone to talk ideas with and get some code-help... I know what I want the computer to do but some pushes on the right direction to know HOW to tell it to do so? Would help a lot.

Also I'll need music. And I know what I want, but I don't know where to get it.
So, probably old-style RPG music, Final Fantasy is a good base.. I need a city melody, a tower melody, and a fight melody. So, if you know anyone who can do music like that, point me to them to get a quote? Of -course- I want to know prices, to know if it's something I'll buy or not :3

Art-wise I think I can defend myself. I just need to do some starting enemies, and a protagonist. That's the base, then the NPCs are easy to me XD

ANY AND ALL COMMENTS ARE HIGHLY APPRECIATED.
And before this discussion happens in comments, THIS IS A ROGUELITE, NOT A ROGUELIKE.
I'm the one making it, and I say so. XD
Viewed: 56 times
Added: 1 year, 2 months ago
 
Hoya82
1 year, 2 months ago
I can help.
PlaneshifterLair
1 year, 2 months ago
With which part? <3
Hoya82
1 year, 2 months ago
Basic programming skills, data structure, popular algorithms, and bugfixes.
PlaneshifterLair
1 year, 2 months ago
Ooooh, any experience on C#?
I know the basics of coding, I have an idea how to move around, but the main barrier is the language itself.
I know what to say, just don't know HOW to say it XD
And RPGs do need a lot of data checks... inventory, enemy tables, loot tables...

Do you happen to use Discord? ^ ^
KonnorNicolau
1 year, 2 months ago
For music, you can always try a Creative Commons search, or maybe the YouTube music library would be permissive enough for non-YouTube use.
PlaneshifterLair
1 year, 2 months ago
Guess in that case I need someone with knowledge of what those things mean, as in... -what- I can and can't use them for, how much can I cut/edit for them to fit my game, stuff like that! :3
I've never had to dealt with that, so I rather make sure~
KonnorNicolau
1 year, 2 months ago
https://wordpress.org/openverse/?referrer=creativecommo...
Here's the starting point.  Pick Audio, type in some search terms, then you can even filter by license type once you can see search results.  The ones you'll probably want to look out for are:
- whether you want to use it commercially (or sell the game for a profit)
- whether you want to remix/adapt it (sounds like you're using it straight, so this likely isn't the case)
(Hover over the ? icons to see what the filter options are in more detail)

Most of the time you'll be required to credit the original author, but that's not a huge deal.
Vixel
1 year, 2 months ago
For tutorials, check these out!

This set is $20 for the next 3 days.
https://www.humblebundle.com/software/complete-unity-ga...

Unity's got a ton of free professional tutorials.
https://learn.unity.com/

Here's a playlist for C# coding basics & refresher.
https://www.youtube.com/watch?v=N775KsWQVkw&list=PL...

If you need a general overview of some Unity feature, Brackeys is usually a good place to look.
https://www.youtube.com/@Brackeys
PlaneshifterLair
1 year, 2 months ago
Vix!~
Yeh, I know some tutorials, but I think I need more someone to TALK things with.
Sometimes, tutorials don't work for what I need, so having someone who knows enough to teach me lil tricks is quite important @.@
hiddenchapter
1 year, 2 months ago
Hope you can make this. It sounds a lot like the enchanted cave games and those were a lot of fun. Can always look to them if you hit a roadblock and need ideas.
PlaneshifterLair
1 year, 2 months ago
Yeh! I'm sure the Enchanted Caves guy based his idea on the same game/games I'm stealing from :v
hiddenchapter
1 year, 2 months ago
In the end most games are copies in one form or another. It's all about how you do it. Thats the fun thing about games, even if the game is a copy in design you can put your own spin on it to make it unique.
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