Okay, so I was reading this page about Kit's air foil. If you scroll all the way down and look at the bottom part about the uses of Kit's air foil...it gets extremely weird. It gives the impression of suddenly turning from an easy to grasp cartoon into one of those anime role playing games where everything is measured out as a number:
Its first use is as a riding board, for which a character uses the Mechanical: airfoil operation skill. Without improving this skill beyond the base attribute, the character suffers a +10 increase to all riding difficulties.
This kind of junk makes no sense to me what so ever!! And I can't stand it when people do this to things. What the hell is +10 riding difficulty??!!! This is an animated show!!! The animators more than likely thought in terms of weight, force,and momentum. Stuff you can actually FEEL in real life. Putting every little thing on a number scale is just turning it from something simple and understandable into some stupidly complex math problem.
This is one reason I think I've avoided every single Final Fantasy and everything similar to it. I just can not boil the world down that much and still be satisfied. I remember growing up and playing games like megaman, zelda, TMNT, and the like. Even with those 8-bit pixelated graphics, I still matched it up to something real. The idea of having an energy meter made sense because I knew what it was like to run out of energy in real life. You can only take so many hits before it's night night time XD And when you learn a skill in real life, you can feel and see proof that you get better.
In my mind I only see the over abstracting thing as a way very unconvincing way to add "variety" to a game while keeping the variety restricted to abstract programming variables, not tangible or visual things. To do this to a cartoon without any reason what so ever is just useless.