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Skoon

Mario Maker 2 Superworld

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After a LOT of further tweaking and testing and fighting dev-difficulty as best as I can without a team of other stage designers helping, my Mario Maker 2 super world is back up! It has been made easier and more cohesive and a lot of superfluous stuff was cut/shortened.

The game is themed on Super Mario World. I aimed for SMB3 in terms of challenge level. So expect to have to observe, and think, and try rather than blindly rush through everything; but everything presented can be learned and there are plenty of lives. Nothing is a Ross level puzzle or troll stage or Kaizo or anything like that. I wanted there to be plenty of replay value and secrets to find and alternate ways to beat the stages. Like an old Mario game.

Each world has an Extra stage which is optional to play. They are slightly more challenging (typically) than the other stages in the world they occupy, though not by much. They contain several one ups to find and are built in the style of the other Mario games.

ID: 390-JPQ-3TG

Here's a world breakdown-

World 1 (Grass)

This is your basic first world. Easy stages, concepts being introduced that will come around again later on.

World 2 (Forest/Water)

A very wet forest. The game's only entirely dedicated water level is here.

World 3 (Haunted)

A world made entirely of ghost houses! In typical style, this is where the game's first puzzle elements (minor as they are) and real pathway choices show up.

World 4 (Desert)

Here's where the platforming gets a little trickier. Likewise, Yoshi is in each stage, sans the castle. You will also get a flying lesson out of this world.

World 5 (Clouds)

This is where the challenge truly picks up. World 5 is all about really testing your platforming skills and control.

World 6 (Icy)

World 6 is a bit more lenient than world 5 in terms of platforming, but now things are slippery. Also, fire Yoshi!

World 7 (Space)

Everything here is a little weird. I took inspiration from that star jumping stage from Super Mario Land 2. This world is meant to be both surprising and challenging. Hopefully entertaining.

World 8 (Guess)

I think you all know.
Viewed: 46 times
Added: 2 years, 2 months ago
 
ElMatto
2 years, 2 months ago
I need to play again now. I love watching Dashie or Ryukahr play.  
ElMatto
2 years, 2 months ago
Sorry for the double-post. Won't let me edit first post, lol. Just finished the first world and I'm having a lot of fun.
Skoon
2 years, 2 months ago
Hey good! :3 Glad to hear it!

If something truly stumps you feel free to ask.
ElMatto
2 years, 2 months ago
Will do. I've played so many trolly and kaizo levels, I forgot what normal levels feel like, lol. And I beat world 2 since typing this. They really feel like levels Nintendo would do. Also, this is the first time I've played my Switch in two months so I appreciate you making these and giving me a reason to play again.
Skoon
2 years, 2 months ago
"They really feel like levels Nintendo would do."

That is a HUGE compliment! I REALLY strained for that authenticity without directly copying anything. Though I know I can't quite get there all alone the whole way, I am glad this is shaping up to be a valiant effort. Childhood me would be rocketing to space in happiness knowing I designed a halfway decent Mario game. haha

Even if just one person appreciates it, it was worth it.
ElMatto
2 years, 2 months ago
Nice. It really shows how hard you worked.
SenGrisane
2 years, 2 months ago
Sadly can't play much today, but I played first two stages and it looks good. A lot of effort went into it. I'm gonna play the heck once I have some free time :3
Skoon
2 years, 2 months ago
Thank! <3

I wanted it to feel like a normal, real Mario game. So I did spend a looooot of brain on it.
SenGrisane
2 years, 2 months ago
Finished world 2 by now. I like it a lot :3

Great work ^^
Skoon
2 years, 2 months ago
Thank you. <3

Any issues you find please let me know! I am not opposed to improving it further.
SenGrisane
2 years, 2 months ago
I just finished it all :3

You really did an awesome job. Every level has lots of detail put in purely for the looks. And every level plays very well, even if frustrating. There was a nice difficulty curve with some tough nuts at the end, but I never felt like it was hopeless. Overworld was designed nice as well. I feel this could be an official level pack ^..^
This is what I was hoping for in Mario Maker and which is such a rare find <3

(Really makes me wanna finish my super world. I stopped at the end of World 2 XD)

Here is some feedback on the levels (which are no deal breakers or anything. Just small adjustments):
When dispensing essential items try to make it respawnable. On several occasions I accidentally kicked a dry bone shell and destroyed it and found there was no way to respawn it and the way back was locked too. Would cut down on frustration without really lowering difficulty.

I am not a fan of getting a rarely used item and then have it taken away after 10 seconds of gameplay. This happened with dry bone shell. Where I get it, move under a few Thwomps and then have to ditch it again. Maybe give an easy way (where you ditch the shell) and a more difficult way, where the reward is that you can get to keep the shell in next part of the level.

Another section was in the last castle with the P-ballon. Why take it away with forced damage? Make a tight corridor that is quite hard but not impossible to get through. Then if you manage to get past it, you can play the lava section with the P-balloon, which would probably more difficult than with the shell anyway. The shell could be the backup if you loose the P-balloon. And players love the feeling they cheated the level too ;3

The last one is probably more personal and doesn't need adjustment, but I wanted to let you know.
My most disliked level was the one where you flew around in the clown car. The level was in reduced gravity world and everything just felt super slow and sluggish. I am a bit impatient and I lost so many lives simply because I couldn't wait and rushed ahead.

No favorite level because too many were so good!

Last remark. Add a few more Yoshis please :3
Skoon
2 years, 2 months ago
Super glad you enjoyed it overall! :D Also highly stoked you noticed and appreciated the effort I put into the visuals of each stage. It was a careful balance between making them pretty while not cluttering up the readability.

In response:

I should have thought to add shell pipes rather than just one in a block, but it did not occur to me. I am getting old, and so I still think along the lines of "death is the punishment for mistakes" in game design. haha If I ever revise the final stage or 8-3 (a nightmare to clear check btw, since the game does not let you use your own mid points for some GOD AWFUL reason) I will alter that.

As for the length of time using the shells, and also relating to the P-balloon, I was (and am) dedicated to each section of the final castle being a self contained mini stage so to speak. The brief shell sections in 8-3 are really just a by-product of me not having any more ideas/the game engine not having much more space for creativity. Or in short, the space given to me to design in is very short.

Sad to hear you disliked the Clown car stage, but at the same time I got a tiny sadistic chuckle. It's actually a really easy stage that only becomes hard if you try to rush it, which is exactly what I intended it to be. I figure for some it will be fairly relaxing, and for others a hurdle (a lot like water levels). Then the rather high energy LSD ghost house that follows it is its high-contrast alarm clock.

Yoshi is broken! haha Yoshi makes the game stupid easy. There were more Yoshis originally, but Yoshi straight up broke so many carefully planned mechanics (I also SUPER wish they had implemented Super Mario World's mechanic of when you already have a Yoshi, another Yoshi egg becomes a 1-up). It is so hard to design around Yoshi. That said, he's in several stages but I hid him in a handfull of them for explorative re-players. ;)


SgtXana
2 years, 2 months ago
Funny you’d mention the RubberRoss world as that’s the last thing I played (and failed) in SMM2 before putting it down. I was definitely trying to use the skill set needed for that world in yours and ended up dying a lot because I was expecting tighter tolerances and more unforgiving elements (specifically the hanging claws). I made it up through part of the ice world last night before I called it a night to sleep, and left a few comments on different levels. I was actually really enjoying them for the most part, they provided decent challenge without being ball-bustingly hard (yet). I’ll probably knock the rest of them out tonight, but it’s been a pleasant experience so far. I’m definitely no speed runner but I am a completionist, and thus far I’ve beaten all the extra stages I could find. Some I haven’t seen, which I can’t remember what worlds off the top of my head this happened in, but I remember at least one world where I remember not seeing an extra stage
Skoon
2 years, 2 months ago
Every world has one!

I saw your comments but Mario Maker's native comment UI sucks a lot. I want you to elaborate on some of them where I can react. haha

For example, the softlock in the castle. I think you said it was 4-4? I could swear I built around any possible softlocking. I want to know exactly what happened to you so I can fix it.
SgtXana
2 years, 2 months ago
I’ll do ya one better, Skoonie. I’ll get you a replay of it. If you have discord, PM it to me and we can talk about the world there, otherwise just PM me here anyway and we can talk like that.
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