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Namey

Take the Wheel (Twine Update)

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If you've played it, the Receptionist route has been done and dusted for a while. I look at it from time to time, just to see how maybe it can be improved from a syntax point of view, might do something extra there. Depends on interest.

The Roy and Mitch route is almost completed, which is where I ran into my random events problem after testing it in the Receptionist route. And by almost completed I mean the threesome needs to be written, of which there's going to be (what's 2x2?) different events for you all to go through. Trying to give it a little bit of replay value.

The outright fucking Zack route has been completed for the most part. Still needs the end(s) written. The more skittish of you might find yourselves in for a treat however. And those who fancy a bit of romance with Zack can have your sweet ending too. Additionally, a dangerous end comes for you if the right (or wrong) parameters are met throughout the adventure.

This story project has given me a lot of grief, so I hope you all enjoy it when I'm done. It's currently sitting at 6700 words, with 35 passages (11 of which have no text, and barely an outline outside of my brain). I predict by the end of this it's gonna be >10k words, and likely several dozen hours of work put into it.

Needed to teach myself a lot with this program, and I keep learning new things every day which should make for a better narrative for you all to enjoy. There's a lot of limitations in it that I don't know how to overcome, and the workarounds I've developed are... iffy, since I'm bound to 2 chance elements rather than being able to have 3 (without trying some really funky stuff that'll end up breaking most likely). Though I did manage to get a 2x2 variable going so that's something I'm proud of, I would've preferred to have had my 3 random events. Beggars, choosers. There probably is some way to do it, but I've settled on this 2x2. Might be more fun anyway.
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Added: 5 years, 2 months ago
 
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