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IGAKattack

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... huh. So, um... this is a successful old game series basically centered around the "trench run" from the second Death Star in ROTJ, yes?

Now if only somebody would just combine this zero-gravity "starfighter" FPS with a... regular gravity-based FPS... like some kind of... GTA, but in space... but as an RPG... like Daggerfall... but... in... space?

Simple and to the point. Concise.

... so... how do I... learn to code... so I can... just... do it...? =\
Viewed: 10 times
Added: 5 years, 9 months ago
 
TeaPartyRabbit
5 years, 9 months ago
I'd say it's more like Doom with spaceships.  Fun game when you have multiplayer games.
IGAKattack
5 years, 9 months ago
Yeah I noticed that it was basically Doom with the gravity turned off. What I mean by the trench run is mainly how after zooming about going "pew! pew!", while bouncing off the walls, every level ends with the escape followed by everything blowing up behind you. To be fair, I didn't actually make the Death Star 2 link until the demo for the series' spiritual successor; OVERLOAD. I think it was just something about the superior graphics in the demo's escape sequence.

But that's my point; it might have been Doom with spaceships, but it could have easily been both Doom AND Doom with spaceships. I mean after thinking about it, I did realise that No Man's Sky sort of gave us what I'm talking about... except that it didn't, because it lacked any real content; if there's a space station, why can't I simply BUY a damn spaceship from a store? Why do I have to stand around and wait for some random ships to fly in to offer to buy their ship?

Why is it such a hard thing to do though? Walk up to a spaceship in an FPS and press a key; now you're flying a spaceship that ignores gravity, covers a lot more ground faster and you fight different enemies in, with a cockpit overlay instead of your usual HUD, and voila. Hell, populate those space stations in No Man's Sky with a bunch of random 2D non-hostile NPCs wandering around and it starts to look a little like there's some LIFE in the universe, or at least as much as Daggerfall's cities. Make it look and feel more like a space station than a temporary placeholder and things start to get interesting; stories begin to tell themselves in the environments alone. But they focused solely on the random procedural generation of 18 Quintilian planets, rather than enough content to really DO or SEE on more than one of them.
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