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Polygon5

Dilemma about commissions

Hello everyone!

I'm trying to work out a new system to handle my commissions. As I kept using my current system, I became more discontent with the quality of my work. Which is an odd way to feel about it. I am very grateful that people want to pay for a personalized drawing by me, very grateful even.

So this raises the question. What do you think is more important? Customer satisfaction? Or the satisfaction of the artist?

Perhaps it's worth trying to find a balance, but that would be unfair towards all of you! So I want to hear your opinion.
Viewed: 67 times
Added: 5 years, 9 months ago
 
Fanthrose
5 years, 9 months ago
If someone's paying for work, it's important to make sure they feel they got what they payed for.  Then again, if you're not happy making the art you're making, it's going to suffer.  So it's important to find a balance of making the customer happy, while not burning yourself out/start hating what you're doing.

Be it taking time off for a bit to draw stuff you wanna draw, putting some restrictions on commissions to make them more stuff you'd enjoy drawing, that's up to you.
Polygon5
5 years, 9 months ago
I agree with this. Making quality of life changes accordingly seems appropriate as long as the end result stays the same.
charyoshi
5 years, 9 months ago
With my limited experience with commission work, I'll say that being commissioned to make or draw something that you normally wouldn't tends to force you to experiment or do things in odd ways that you normally wouldn't consider. Sometimes this feels like horrible agony, backing you into a corner and making you choose between making anything you're relatively satisfied with and actually satisfying the customer.

The workaround? Make something, anything. Regardless of skill or effort, just make 'something' and ask the commissioner what they think. Half the time they're perfectly satisfied with the halfassed thing you've made, and if they aren't then you can ask them what they want specifically instead of floundering around trying to guess.
Polygon5
5 years, 9 months ago
Making things I haven't done before is not a problem at all. But I can't help but feel to want to have a consistently high quality for myself.
charyoshi
5 years, 9 months ago
Maybe try sprite animations? Working at such a low resolution forces you to settle for less detail and helps you find weird workarounds.
SirBrownBear
5 years, 9 months ago
I'd say both, with a bit more leaning towards yourself. If you're not feeling it, best not to push it.
Polygon5
5 years, 9 months ago
Reassuring that a balance is the way to go. I'll definitely keep holding the customer above myself no matter what though.
DownThePipes
5 years, 9 months ago
It's tough to say you usually need a balance
Polygon5
5 years, 9 months ago
It's true, and therein lies the struggle x)
KeikiKahuna
5 years, 9 months ago
They're both important. It's important to have your own vision, but that won't satisfy patrons who want to see something special for them. And if that's all you draw, you have no vision of your own. Take some commissions, but make time for yourself as well.
MistahToonCatUwU
5 years, 9 months ago
i personally havent seen you faulter in quality nor see it as low quality, its actually really good and faithful to the sweet and innocent look f the characters and themes ^^

I'd definetly would like to comission ya!
Polygon5
5 years, 9 months ago
That's very sweet and reassuring. Thank you.
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