What a huge disappointment. The Boost gameplay by Sonic Team was somehow run into the ground. It's not even fun, there's no exploration involved with the boosting. If anybody thought Unleashed/Colors/Generations was "Boost-to-win", take a look at this pile :/ I adored Unleashed/Colors Sonic gameplay, never found it Boost-to-win myself, but this game really makes you feel it.
Every modern Sonic level is a straight path and boosting, with half of that being out of your control entirely. The level design is the laziest, most terribly boring I've ever seen in a Sonic game. Even Sonic 06 had more interesting levels than this, though I dont think the game is as bad as that.
The only redeeming thing about Forces are the custom characters. Their stages are the only ones I found enjoyable and fun. Creating my own character was alright too, though the lack of hair for the most part is a huge letdown for fan characters/OCs.
I beat the game just over 3 hours. 30 main stages, a bunch of those being bosses. Green Hill and Chemical Plant were brought back. Why? Classic Sonic didn't need to be there. his levels were trash. Empty, boring and uninspired levels for him, especially after the brilliant level design of Sonic Mania.
I hate to say this :/ I really do. I've always loved Sonic but my god, they really dropped the ball here. I hope Sega doesn't give up on Sonic entirely after this, but they really need to put Sonic in the hands of a fresh new dev that cares about Sonic. Sonic Team just plain.. sucks.
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6 years, 5 months ago
08 Nov 2017 18:13 CET
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