This game is a very cute manga-style mix of rpg/platformer/fighting about little girls battling deadly slimes and snakes on the way to school... well ok, that's a bit of a simplification XD
What's interesting about it: made mostly by just one person, the game shines with the highly skilled a.i., both frustrating and engaging. There are many things to like about this little gem, and only a few things to dislike.
Let's start with the ugly: The fighting feels a bit sluggish and the jumping is a bit floaty, but it wasn't all that bad. The fighting gets a bit easier as you learn more moves, while the jumping is never much of a problem.
Difficulty, this game is hard, it's not "nintendo hard" and the only penalty you get for death is a -10% to money, but still, the game is hard and sometimes gets very frustrating... even when playing on easy ;p
Often you will feel like the game is trolling you XD. Hard to hit bats? Sure, we have those. How about turn those bats into bees which put you asleep, or harpies which confuse you and make you attack your own characters.... See those holes which shoot steam? Except they only start shooting once you try to pass them, otherwise they don't. Know that riddle about buses where afterwards they ask you where the buss was going? That game does something very similar. All the enemies will be trolling you, because the A.I. has been coded so that they will try to jump over/sidestep/escape/etc. all your attacks, in more hilarious cases there are snakes which will jump over most of your fireballs or monsters which will sometimes even escape your "homing" attacks XD The solution to move the plot onwards, this game could really use some more hints, often the only way to move the plot will be to talk to pretty much every person in town, and sometimes you will have to do it again afterwards :/ (on the positive note, there is a lot of script in this game and it will change a lot depending on the time and circumstances, so the npc's will generally have something new to say most of the time) The leveling in this game is sort of slow.
This game is challenging. Multiple things were done in this game's mechanics to make it more challenging and stop you from various things. There is a very low level cap (when you start your max level is 3), to upgrade this limit you will have to search through dungeons to find "hero marks", this will make you explore everything. there are generally no super special items which you will want to never use, everything will be easy to come by... but there is a limit of how much you can carry AND of how much item of one type you can carry, so you will have tho chose wisely. There is even a limit how much money you can carry. All those limits can be upgraded by finding earlier mentioned "hero marks" The enemies will not let you just kill them, they will try to escape all your attacks, very interesting to battle. This game offers a large variety of skills to master and many play styles (in my opinion) Because of the death penalty (-10%$) you will be encourage to spend most of your money in shops rather than to keep it. There is a good balance of pricy equipment and i never had too much money. Save points, this game has them, and there is a decent amount of space between each of them. The dungeons are often tricky and "go left until you reach the end" tactics generally won't work... you will be running in circles.
Where it shines: The party system. Did I tell you how smart the A.I. is? Sure I did. Now imagine that the A.I. controlling your other party members is just as smart if not smarter (you can freely switch who you control at any moment; you are also given a few options to how the A.I. should control the other characters, which you will frequently have to change back and forth), you will often find yourself amazed how the A.I. does both fighting and healing/support as good or possibly better than you. I often found myself in the role of supporting the A.I. party members, watching them slaughter the enemies (helps a lot with the frustrating flying enemies, the A.I. does short work of them) The characters/plot/dialogs, the characters are adorable and lively, they are very nicely fleshed out and I found myself loving pretty much all of them. The plot is interesting and felt fresh to me. The graphic is adorable, I'm in love, and the music is great too. The size, this game is easily 20 hours+, there are loads of skills and items, lots of monsters, all of them tricky in one way or another, and some pretty smart, using skills similar to yours. While the puzzles were at times a bit tedious and annoying, their difficulty was a nice challenge after the insulting "puzzles" of *cough*someothergames*cough* There is a lot of complexity to this game, all sorts of little things which make for a very enjoyable and engaging play. Includes a whole little story which you can find in books of the game world. Escaping monsters happens much faster and easier when your level gets higher. There are all sorts of little things like that which make this very deep and engaging.
Final word If you can manage through the initial sluggish battles (some combos lock you in one direction, turning around can be difficult), the slightly floaty jumping (it's not really that bad, just a little bit, plus there is no death penalty for falling into holes - only a very small loss of hp, and the platforms are generally large and easy to traverse) If you don't mind the challenge and a decent amount of difficulty (although it's not as bad as SOME games >.>) If you are like me, in love with this sort of characters/style/art/plot
Definitely give it a try and share your experience with me. Try the demo or buy the full version or whatever else. This game deserves a sequel.