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Grimm3D

Cynder for SFM

Hello

EDIT: Download from MEGA: https://mega.nz/#!sxswkISa!ggFw7nL5wh6oofX-1m-FXIkWx-Ws... As that site below is crappy and full of random ads and shit.

I noticed that somebody has made Source film maker version of my Cynder model so if you feel like messing around with her there you can download the model from this crappy site: http://www32.zippyshare.com/v/qVH401RV/file.html (DON'T CLICK ANY STUPID ADS THE SITE MAY OPEN) I tested it quickly and it seems to work quite nicely. Even shapekeys and stuff work so you can open her holes etc. Animating there seems to be rather tedious though. :O

Found the link as a source for this pic by Chek on e621

https://e621.net/post/show/796702/3d_-artwork-after_sex...

The file itself mentions that it was made by Nightingale.

Anyway. Who ever made the conversion: Nice job :)

Oh and since people seem to be very interested in Judy Hopps model: She has now been resculpted and I'm starting to retopo the model at some point in the near future. Got a lot to do so it's going to take a while.
Viewed: 218 times
Added: 8 years, 3 months ago
 
dragonguy12
8 years, 3 months ago
Ooh that is quite awesome, I'll see about messing around with it if I've got the time :D

Also random question.. Have you or do you plan to upload other models that you've used as well from older animations? (Like Spyro, Flygon and Latios, etc)
Grimm3D
8 years, 3 months ago
Hello. Nope I no longer use 3ds max and those old ones were made there. Except the new spyro version that I never finished. Also if you mean importing them to SFM then it's another nope as I don't know how to use it and didn't convert this one either.
ragnarakk
8 years, 3 months ago
Is it possible for this model to be converted to be used in Maya? its what im used to so i understand if no
Grimm3D
8 years, 3 months ago
Hi. Nope I don't think it will work as it's converted for use in a game engine. You could probably convert my original Cynder model from Blender though. ( https://inkbunny.net/submissionview.php?id=584118 )  Export it as fbx and it might work in maya. Or it might not. Dunno. Haven't tried. You probably have to at least fix the rig.
ragnarakk
8 years, 3 months ago
yeh... i think thats basically it.. the rig basically fucked itself when i brought it over >< is it possible to get her in a more neutral pose so i can export that? o3o im sorry and f this is too much its fine~ but its rather hard to rig something in that position XD XD
ragnarakk
8 years, 3 months ago
right never mind.. worked it out.. though it looks all washed out x.x http://i.imgur.com/ta1igtz.png
ragnarakk
8 years, 3 months ago
whelp never mind.. figured that out too... derp... okay one final question.. how did you rig the naughty bits without them being seperate pieces?
Grimm3D
8 years, 3 months ago
One additional thing you may have to do is flipping green channel in the normal map. (or some other channel if green doesn't work. Nice to see you got most problems sorted out. For holes I used shapekeys controlled by drivers (movement or scaling of the control objects modifies shapekey's value. Shapekeys are extremely simple in blender but not so easy in Maya if I remember correctly.
ragnarakk
8 years, 2 months ago
yeh i think the only thing similar to shapekeys is blendshapes which are... fun... to say the least :/
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