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RikMcCloud

Star Fox Zero: My Reaction

Do you know what hurts more than having your expectations being let down by something? Try having your lower than an ant's knee expectations matched.

It has been nearly 10 years since Nintendo produced a new Star Fox game and not some polished re-release of a game that had its day nearly 20 years ago. As you can imagine, with each year the company I grew to love during the GameCube era spoke no mention of my favourite franchise of theirs, my hopes for anything after Command (which never felt like a definitive end to the series) faded.

Then in 2014, after the desperate attempt to help the struggling 3DS get some titles into its meager library with an N64 port, it happened. News that Nintendo were working on a Star Fox Wii U title. But everything was being kept very secretive. At first, it seemed like an interesting concept to use the Wii U's touch screen controller as a view from the cockpit but when the motion control idea was mentioned, memories of sore arms, stiff necks and stretched backs from the Wii began to circle in my head.

Alarm bells began to ring when more of what little details began to emerge. You could turn off the motion controls or just switch the views from the controller to the TV. A pointless gimmick and it sounding like something the console desperately needed back in 2012 as a demo to prove what it could do. Then the length of development emerged. It had been in planning and experimental stages since 2008 and was original meant for the Wii.

So it was clear these guys didn't have a clue what to do. Then Mr Nintendo Miyamoto said he wasn't even sure how the game would be released, be it in disc form or in episodic downloadable segments. My heart was past my feet at this point.

Roll around to this year and after an admittedly enjoyable segment with the main three Nintendo execs changing into Star Fox characters in puppet form, game play footage was revealed. What little hope had been mustered by the skit was soon lost. My underwhelmed state stared at the clearly Nintendo 64 inspired visuals, game play and sounds... yes, that line. That fucking line the senile hare spews up that is technically incorrect. Know you ailerons.

I re-engaged when the Inari shine appeared on the screen and Shigeru talked about the history of the series but one line describing the game got me in particular.

"We've rebuilt the game using ideas from the past but it is not a part four or part five. It is not a remake either so we named it Star Fox Zero."

Perfect. It couldn't have a better title. The game is stuck in its own endless loop, unable to decide where to go or how to innovate. What the team do know is what it is doing and that is providing fan service to the ones who despised Adventures, were underwhelmed by Assault and offended by Command. The ones who just want another Star Fox 64. Yes, Miyamoto said it isn't a remake but seriously, take a look at the footage of Zero, then run it next to 64 and the cancelled Star Fox 2 on SNES. It's a love letter and an olive branch to the ones who didn't like stepping out of the cockpit. Also, where is Krystal? Yo, Anita Sarkeesian, got a female being ignored over here. Big step back for women blah blah blah cake for Mario.

What hurts the most is that it is being developed by Platinum Games. A developer known for producing fun and innovative titles paired with a series known for being a showcase for concepts and ideas. This should have been epic. I shouldn't be writing this right now. I don't want to hate the company everybody loves but the sad fact is the game has the perfect title for another reason. I have zero interest in Star Fox Zero.
Viewed: 38 times
Added: 8 years, 10 months ago
 
TheLunatic25
8 years, 10 months ago
I think it might be a prequel of sorts; Pigma is back, and by all accounts he should be dead. He hasn't been in his physical body for awhile now.

That alone kind of points this being earlier in the timeline, if it isn't a remake
RikMcCloud
8 years, 10 months ago
Knowing Nintendo with timelines, it is going to end up in a complete mess. Also if it was a prequel, the little bi-pedal machines and the transforming Landmasters would be part of the canon of the rest of the series.
JHelfrich
8 years, 10 months ago
That sounds around right for Starfox 2.  Pigma was in that one and it sounded like lots of ideas were coming from that game.
RikMcCloud
8 years, 10 months ago
The little walker things were lifted straight from SF2 as I am sure you know. How they manage to cobble together something with what feels like cutting room floor pieces after 10 years baffles me and yet doesn't surprise me at all.
TheLunatic25
8 years, 10 months ago
They did come right out and say "yeah, this walker was in StarFox 2, which never released, so we're hoping people like this"

Or something to that effect, anywho.
XZeddX
8 years, 10 months ago
Pardon me for a moment......*jumps out the window*
RikMcCloud
8 years, 10 months ago
Don't do it! It's not worth losing you!
XZeddX
8 years, 10 months ago
Im right here! *dangles from a pole*
Norithics
8 years, 10 months ago
Yeah, the... weird old graphical style doesn't really do a whole lot for me. If they had a playable Fay and Miyu that might redeem it a bit but it's looking like just another Starfox 64, which really wasn't, uh. Needed.

Looks like Assault is forever a flash in the pan because some idiots didn't like the walking missions and refused to see the good parts behind the gorgeous rail shooter. Oh well.
RikMcCloud
8 years, 10 months ago
Totally agree with you on Assault. If they had been willing to see those ideas through further and fix the weird control scheme, I would say more people would be on board for this one. Was a fun ride whilst it lasted.
TheLunatic25
8 years, 10 months ago
What surprised me was just how much hatred was thrown at that game, even after release.

The game has some problems, mostly within the story (How General Pepper and Peppy both survived still boggles me to this day), but it was a very fun, very nice experience.

Far better than Adventures was, anyway. >.> *cough*

As for this, I dunno, it looked pretty crisp and clean to me. It's not the highest of priorities to me, wasn't even last year, but I think this might be a decent entry. But I guess only time will really be able to tell.
RikMcCloud
8 years, 10 months ago
A lot of it came from the fact that Nintendo did a promotion with Blockbuster that allowed people to rent it two weeks before it was released in North America. The game takes around 10 hours or so to complete if that so what was the point in buying it? It was also planned to be paired with a Star Fox arcade machine similar to F-Zero GX and AX but that never happened.

Also as you are probably aware, I adored Adventures. I accept it wasn't a "proper Star Fox" but it did give Fox more of a personality and actually expanded the lore of the series.

I very much doubt that much will change in the six months till its supposed release.
Norithics
8 years, 10 months ago
It's clean, sure, but it's also very... empty. Like there's not much going on, not many particle effects, the textures are simplistic, the anti-aliasing looks very jaggy, and overall kinda... worse than the E3 footage of Assault from 2004.
RikMcCloud
8 years, 10 months ago
One of my friends commented on how slow the game play felt as well in what was supposed to be an action scene where the Landmaster is battling some kind of robot sand worm. The Landmaster isn't the quickest vehicle but seeing it trundling around in this wide open area with not a whole lot going on was... eh.
TheLunatic25
8 years, 10 months ago
But, Landmasters have been a part of the timeline since 64, which they have treated as the start of the timeline for years now. So I don't see how that is a problem.
TheMasturbatingBear
8 years, 10 months ago
I blame Fils-Aime for Nintendo's woes.  Though he's not the only one.

Then again the Japanese should have known better than to hire some French pizza jockey who's body fat is bigger than his brain.
Kalibran
8 years, 7 months ago
Krustal came from Rareware. Nintendo shudders at the slightest possibility that someone might remember how much of their IP came from far better men.
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