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i'm making a dead island mod

I'm working on a mod for DI, I could use play testers who want to try it out and give me feedback, also anyone who knows how to edit other things then what I'm playing with I'm open to ideas. I really could use people with characters close to or at level 50, so I can test upping the level cap.

Current feature list (wip)
*Base hp is 100, it goes up by 10hp every level, hp now goes up after level 20, current max is 600 at level 50

*Base stamina is 1 (up from .8) it goes up currently by .1 every other level (this needs tweaking)

*players start with 20 inventory slots, inventory increases by 5 every 10 levels, current max (without skills adding slots) 45
Cash drops increased moderately (needs tweaking)

Things planned
*Max level above 50 (likely 100 but it's likely possible to go much much higher)

*add enough skill points to max out every tree while leveling above 50

*Tweaking the values for each character individually, to give a balanced reason for choosing one over another.

Things I would like to do but am not sure how
*increase max ammo capacity

*decrease weapon wear

*add ammo into shops

*allow more weapon mods to apply to guns (shock, poison, fire ext...)

If you think you can help with any of this please feel free to contact me, you will be fully credited when I release the mod. Allot of the things under "I'd like to" I've seen done but do not know how to do myself, all of this should be as easy as modifying .xml files so don't think you won't be of help just because you don't know how to code or anything like that. for the most part I'm just messing with the game's config files.
Viewed: 11 times
Added: 7 years, 5 months ago
7 years, 5 months ago
oh you have fun making it
7 years, 5 months ago
My goal is really just to make the game more fair for single player, and activating mods is so easy that it's not unreasonable to have another set of settings just for playing alone.

Also the game claims to be a shooter but never really gives you enough guns or ammo to do any shooting.
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