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ButtercupSaiyan

Ludum Dare 21

I announced I was in! Haha! Yeah, I needed this or something like it. Pony stream is canceled next weekend (or rather superseded.)

Ren'Py is not the, uh, easiest toolset but it is highly flexible. If I'm speedcoding, I'm going to want to stay strictly in the safe zones and the most complicated thing I anticipate doing is the usual plot branching for 1-3 endings and imagemaps for clickable hotlinks.

I am still waiting for them to announce the theme and any rules. Right now, my big thing is just gathering resources to have ready as links in a .txt file for next weekend.

A speedVN done in only 48 hours will have exactly the kind of quality you expect. X3 The art will probably be similarly impressionistic (re: fast and lazy)
Viewed: 82 times
Added: 7 years ago
 
Arious
7 years ago
makes total sense to me
UntoldEdm4n
7 years ago
oh man your doing LUDUM DARE? man the last ludum dare was hilarious. i wonder what you would amazingly make!
ButtercupSaiyan
7 years ago
Hilarious?

... Oh, good. Games like this should be fun.

That elitist attitude I was seeing in the forums and the chat was putting me off, like, the moment I asked for advice on workflow or programs, they would start arguing over with language was better than that language and I'd be off to the side like: "But... but guys ... I'm already using Ren'Py, I can't learn anything else in 6 days ... "

For some reason, I had assumed the people participating had my mindset of: "Let's have fun trying!" Instead, they're all SRS BSNS and "OMG that's not art" or "that's not a game" or "you're using plugins or that software?! *scoff*"

Maybe I missed the memo, but I always thought that Ludum Dare wasn't about showing off or impressing anybody, I thought it was about, you know, finishing a game.
UntoldEdm4n
7 years ago
i suppose its about finishing a game, but they were still pretty fun and enjoyable, i dont know much about the process that went into the games (i heard about it the most recent one i believe, like a week after it had taken place) though it was probably doubtlessly stressful, but i think that the experience gained from the ordeal would be part of what makes the game interesting as well.
Fairhart
7 years ago
that's intense ovo
slightlyshade
7 years ago
You do have a fair couple of projects to juggle, don't you? Good luck! (But maybe you don't need luck!)
ButtercupSaiyan
7 years ago
I do, but one weekend won't kill me one way or the other. In fact, I try to make a point of not working on the weekends and reminding clients of that.

I have a lot of projects I am doing for other people.

Very few for myself. Actually, none, currently.
slightlyshade
7 years ago
This seems wise - taking the free weekends, I mean. I suppose that once you've tackled some of those projects you have room for your own again. :3
merlynn
7 years ago
LOL! You would not believe how often I hear how hard it is to code games and there's Ludum Dare. "It takes so much time to make and change code!" And I'm all "any decent coder knows what their code does and can change it easily". Never believe me. I think they just make excuses for lousy coding for major studio games. While at the same time,huge changes are made by bedroom programmers without the source code in a fraction of the time. Buncha noobs!

Good luck in the contest,tho,BC. If they allowed teams,you could stream it and get ideas from your rabid monkey squad.
ButtercupSaiyan
7 years ago
I wouldn't want the peanut gallery pushing and pulling in 10 different directions over the weekend, frankly. I might stream, but for a different reason: so I could make a time lapse video later.

I discovered I could actually save the videos from LiveStream and I was quite pleased.
Lolcat61
7 years ago
i have no idea what any of that means
so im just gonna nod and causally agree with what ever everyone else is saying
jayands
7 years ago
> i have no idea what any of that means

http://ludumdare.com/compo/about-ludum-dare/

I just found out about it myself, actually. :V
zibi711
7 years ago
lol. well best of luck to you. though i don't think it would be much needed. But still even good programmers have there problems from time to time.  0-o and if you still need your audio working for your computer i would be happy to help. just let me know and i'll leave instructions for you. its really not all that hard. maybe you will figure it out ^^ till then later catch you on another stream one day ^^
ButtercupSaiyan
7 years ago
I think I got it.

We're not really allowed to collaborate so in a pinch, I would have to omit audio if I did have issues. If I'm going to go over the deadline, then I would go for a Jam entry on that last day.
AnoNJG
7 years ago
oh man, I didn't even know this was a thing XD
that's awesome though, if I wasn't so busy right now I'd try it out myself.
ButtercupSaiyan
7 years ago
Oh, yeah, I can totally see you using your postworked Poser art for ... well, a lot of gamedev options.

Anything that looks bright and clean works well for graphics. I never use Poser for raw spritework, but you definitely could. The real question is, what kind of game would you make and what would you use?
AnoNJG
7 years ago
I've got a couple of visual novels in various states of nonexistence at the moment, and I've certainly not ruled out doing something different, I've just yet to really settle on an idea that I want to run with. I was working on an idea for a sort of horror game staring a shota character with a friend of mine, but he's gotten busy with more urgent things at the moment, though I've pondered just getting started on it myself.
jayands
7 years ago
depending on what the content is, you may want to flesh the game out, afterward. Should you need help, I'm your guy for that ('cept for drawing; I'm still taking online lessons and learning my Wacom Bamboo :| ). Were I not being stiffed by Cocks Communications, I'd probably enter it myself. Even when you have your own computer, being stuck to library hours really sucks. . . =_=
ButtercupSaiyan
7 years ago
Oh, ugh, I see what you mean. I mean, there were times ... usually when I had very bad living situations that I missed comps like this due to extenuating circumstances. If you live with your parents ... or your only Internet access is at the school ... well, actually, I could still code raw like that, but I wouldn't enjoy doing it.

Actually, sometimes I unplug the Internet in order to get shit done or nuke all messenger programs and close all tabs and hope that's enough to make me focus.

In my case, I may have no space to myself but it was imperative that I have a decent digital setup or else.

My art runs on caffeine and painkillers anyway. ;___; A little bit more won't hurt. I know it seems crazy, but actually, I realized that a kind of desperate crunch unrelated to the usual pressures of commissions and longterm projects was what I needed to destress ... haha.

Something different, good stress. Instead of worrying about where I'll be living in a month or if I'll have a job there, etc.
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