It's not like me to post many journals, but this one has kinda been playing on my mind and has sort of fascinated me. Let me explain...
Have you ever played a game you love so much, you can just play it over and over and over again? You've played it so many times, you know it inside out. You can anticipate every last event that will happen in it, you know where every last item or treasure is, and it still satisfies you no matter how many times you go through it?
But then what if... Just what if... You discover something by accident about that game, or something IN the game, years and years on that you never even knew about?
Well it happened to me...
One of my favourite games ever made is The Legend of Zelda: A Link to the Past on Super Nintendo. It was pretty much the first adventure game of it's kind I ever played. As soon as I got it back in 1993 on my 13th birthday I was blown away by it. I played it though multiple times over the years. I even found every last item, including all pieces of heart but one all one my own. It wasn't until I found a heart location guide in a magazine that I eventually found that last piece of heart a couple of years later and could truly say I'd now found everything possible in the game.
Or so I thought.
Move on... TWENTY YEARS... And I discover a magazine in 2013 talking about some of the best Nintendo games ever made. Understandably, LttP was right up the list with screen-shots to boot, when I discover something. Along the top, I notice that the screen-shot showed that Link had 70 arrows. I thought.... "Wait a minute... 30 was always the maximum.... Wasn't it?..." Then I realise.... The original Zelda game had carrying capacity upgrades... So did "Links Awakening" so did "Ocarina of Time" after that... So why did it never occur to me that the same might apply to LttP? I'll tell you why....
It's because back then, in the early 90's, the internet didn't exist. There were no quick references to jump to. Unless you were lucky enough to find a random free guide, or you went out and BOUGHT a guide, you were expected to work it out on your own. As it should be if you ask me. While playing the game, I never once found anything that would suggest that it was possible to upgrade your carrying capacity.
The reason WHY I never found it is that, specifically, OFFICIAL NINTENDO MAGAZINE THEMSELVES said in a review for the game, back then in 1992, that the very pond you throw rupees in to get the upgrades was a useless pond that had no point to it what-so-ever other than to tell fortunes! I only discovered this lie after doing some exploring online!
I couldn't believe it! After all these years, TWENTY to be precise, I never even knew about the truth to this "upgrade" pond until I stumbled upon it purely by chance.
To me there is something very strange about discovering something new in a favourite game you never knew about so long after originally playing it.
I was just curious to know if this has happened to any other of you guys in other games?
6 years, 3 months ago
16 Feb 2014 23:23 CET